package org.bukkit.event.player; import java.net.InetAddress; import org.bukkit.entity.Player; import org.bukkit.event.HandlerList; /** * Stores details for players attempting to log in */ public class PlayerLoginEvent extends PlayerEvent { private static final HandlerList handlers = new HandlerList(); private final InetAddress address; private final String hostname; private Result result = Result.ALLOWED; private String message = ""; /** * @deprecated Address should be provided in other constructor */ @Deprecated public PlayerLoginEvent(final Player player) { this(player, "", null); } /** * @deprecated Address should be provided in other constructor */ @Deprecated public PlayerLoginEvent(final Player player, final String hostname) { this(player, hostname, null); } /** * This constructor defaults message to an empty string, and result to * ALLOWED * * @param player The {@link Player} for this event * @param hostname The hostname that was used to connect to the server * @param address The address the player used to connect, provided for * timing issues */ public PlayerLoginEvent(final Player player, final String hostname, final InetAddress address) { super(player); this.hostname = hostname; this.address = address; } /** * @deprecated Address and hostname should be provided in other * constructor */ @Deprecated public PlayerLoginEvent(final Player player, final Result result, final String message) { this(player, "", null, result, message); } /** * This constructor pre-configures the event with a result and message * * @param player The {@link Player} for this event * @param hostname The hostname that was used to connect to the server * @param address The address the player used to connect, provided for * timing issues * @param result The result status for this event * @param message The message to be displayed if result denies login */ public PlayerLoginEvent(final Player player, String hostname, final InetAddress address, final Result result, final String message) { this(player, hostname, address); this.result = result; this.message = message; } /** * Gets the current result of the login, as an enum * * @return Current Result of the login */ public Result getResult() { return result; } /** * Sets the new result of the login, as an enum * * @param result New result to set */ public void setResult(final Result result) { this.result = result; } /** * Gets the current kick message that will be used if getResult() != * Result.ALLOWED * * @return Current kick message */ public String getKickMessage() { return message; } /** * Sets the kick message to display if getResult() != Result.ALLOWED * * @param message New kick message */ public void setKickMessage(final String message) { this.message = message; } /** * Gets the hostname that the player used to connect to the server, or * blank if unknown * * @return The hostname */ public String getHostname() { return hostname; } /** * Allows the player to log in */ public void allow() { result = Result.ALLOWED; message = ""; } /** * Disallows the player from logging in, with the given reason * * @param result New result for disallowing the player * @param message Kick message to display to the user */ public void disallow(final Result result, final String message) { this.result = result; this.message = message; } /** * Gets the {@link InetAddress} for the Player associated with this event. * This method is provided as a workaround for player.getAddress() * returning null during PlayerLoginEvent. * * @return The address for this player. For legacy compatibility, this may * be null. */ public InetAddress getAddress() { return address; } @Override public HandlerList getHandlers() { return handlers; } public static HandlerList getHandlerList() { return handlers; } /** * Basic kick reasons for communicating to plugins */ public enum Result { /** * The player is allowed to log in */ ALLOWED, /** * The player is not allowed to log in, due to the server being full */ KICK_FULL, /** * The player is not allowed to log in, due to them being banned */ KICK_BANNED, /** * The player is not allowed to log in, due to them not being on the * white list */ KICK_WHITELIST, /** * The player is not allowed to log in, for reasons undefined */ KICK_OTHER } }