package org.bukkit.event.entity; import org.bukkit.Material; import org.bukkit.block.Block; import org.bukkit.entity.Entity; import org.bukkit.entity.LivingEntity; /** * Called when an {@link Entity} breaks a door * <p> * Cancelling the event will cause the event to be delayed */ public class EntityBreakDoorEvent extends EntityChangeBlockEvent { public EntityBreakDoorEvent(final LivingEntity entity, final Block targetBlock) { super(entity, targetBlock, Material.AIR, (byte) 0); } @Override public LivingEntity getEntity() { return (LivingEntity) entity; } }