package org.bukkit.event.player; import org.bukkit.entity.Player; import org.bukkit.event.HandlerList; import org.bukkit.event.inventory.InventoryClickEvent; import org.bukkit.event.inventory.InventoryOpenEvent; import org.bukkit.inventory.Inventory; /** * Represents a player related inventory event; note that this event never * actually did anything * * @deprecated Use {@link InventoryClickEvent} or {@link InventoryOpenEvent} * instead, or one of the other inventory events in {@link * org.bukkit.event.inventory}. */ @Deprecated public class PlayerInventoryEvent extends PlayerEvent { private static final HandlerList handlers = new HandlerList(); protected Inventory inventory; public PlayerInventoryEvent(final Player player, final Inventory inventory) { super(player); this.inventory = inventory; } /** * Gets the Inventory involved in this event * * @return Inventory */ public Inventory getInventory() { return inventory; } @Override public HandlerList getHandlers() { return handlers; } public static HandlerList getHandlerList() { return handlers; } }