/* * Created on Oct 08, 2004 * Created by Alon Rohter * Copyright (C) 2004, 2005, 2006 Aelitis, All Rights Reserved. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * AELITIS, SAS au capital de 46,603.30 euros * 8 Allee Lenotre, La Grille Royale, 78600 Le Mesnil le Roi, France. * */ package com.aelitis.azureus.core.util.average; /** * Generates different types of averages. */ public abstract class AverageFactory { /** * Create a simple running average. */ public static RunningAverage RunningAverage() { return new RunningAverage(); } /** * Create a moving average, that moves over the given number of periods. */ public static MovingAverage MovingAverage(int periods) { return new MovingAverage(periods); } /** * Create a moving average, that moves over the given number of periods and gives immediate * results (i.e. after the first update of X the average will be X */ public static MovingImmediateAverage MovingImmediateAverage(int periods) { return new MovingImmediateAverage(periods); } /** * Create an exponential moving average, smoothing over the given number * of periods, using a default smoothing weight value of 2/(1 + periods). */ public static ExponentialMovingAverage ExponentialMovingAverage(int periods) { return new ExponentialMovingAverage(periods); } /** * Create an exponential moving average, with the given smoothing weight. * Larger weigths (closer to 1.0) will give more influence to * recent data and smaller weights (closer to 0.00) will provide * smoother averaging (give more influence to older data). */ public static ExponentialMovingAverage ExponentialMovingAverage(float weight) { return new ExponentialMovingAverage(weight); } }