package net.minecraft.client.renderer;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
import java.util.Arrays;
import java.util.PriorityQueue;
import net.minecraft.client.shader.TesselatorVertexState;
import net.minecraft.client.util.QuadComparator;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class Tessellator
{
private static int nativeBufferSize = 2097152;
private static int trivertsInBuffer = nativeBufferSize / 48 * 6;
public static boolean renderingWorldRenderer = false;
public boolean defaultTexture = false;
private int rawBufferSize = 0;
public int textureID = 0;
private static ByteBuffer byteBuffer = GLAllocation.createDirectByteBuffer(nativeBufferSize * 4);
private static IntBuffer intBuffer = byteBuffer.asIntBuffer();
private static FloatBuffer floatBuffer = byteBuffer.asFloatBuffer();
private static ShortBuffer shortBuffer = byteBuffer.asShortBuffer();
private int[] rawBuffer;
private int vertexCount;
private double textureU;
private double textureV;
private int brightness;
private int color;
private boolean hasColor;
private boolean hasTexture;
private boolean hasBrightness;
private boolean hasNormals;
private int rawBufferIndex;
private int addedVertices;
private boolean isColorDisabled;
private int drawMode;
private double xOffset;
private double yOffset;
private double zOffset;
private int normal;
public static final Tessellator instance = new Tessellator(2097152);
public boolean isDrawing;
private int bufferSize;
static
{
instance.defaultTexture = true;
}
public int draw()
{
if (!this.isDrawing) {
throw new IllegalStateException("Not tesselating!");
}
this.isDrawing = false;
int offs = 0;
while (offs < this.vertexCount)
{
int vtc = Math.min(this.vertexCount - offs, nativeBufferSize >> 5);
intBuffer.clear();
intBuffer.put(this.rawBuffer, offs * 8, vtc * 8);
byteBuffer.position(0);
byteBuffer.limit(vtc * 32);
offs += vtc;
if (this.hasTexture)
{
floatBuffer.position(3);
GL11.glTexCoordPointer(2, 32, floatBuffer);
GL11.glEnableClientState(32888);
}
if (this.hasBrightness)
{
OpenGlHelper.setClientActiveTexture(OpenGlHelper.lightmapTexUnit);
shortBuffer.position(14);
GL11.glTexCoordPointer(2, 32, shortBuffer);
GL11.glEnableClientState(32888);
OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit);
}
if (this.hasColor)
{
byteBuffer.position(20);
GL11.glColorPointer(4, true, 32, byteBuffer);
GL11.glEnableClientState(32886);
}
if (this.hasNormals)
{
byteBuffer.position(24);
GL11.glNormalPointer(32, byteBuffer);
GL11.glEnableClientState(32885);
}
floatBuffer.position(0);
GL11.glVertexPointer(3, 32, floatBuffer);
GL11.glEnableClientState(32884);
GL11.glDrawArrays(this.drawMode, 0, vtc);
GL11.glDisableClientState(32884);
if (this.hasTexture) {
GL11.glDisableClientState(32888);
}
if (this.hasBrightness)
{
OpenGlHelper.setClientActiveTexture(OpenGlHelper.lightmapTexUnit);
GL11.glDisableClientState(32888);
OpenGlHelper.setClientActiveTexture(OpenGlHelper.defaultTexUnit);
}
if (this.hasColor) {
GL11.glDisableClientState(32886);
}
if (this.hasNormals) {
GL11.glDisableClientState(32885);
}
}
if ((this.rawBufferSize > 131072) && (this.rawBufferIndex < this.rawBufferSize << 3))
{
this.rawBufferSize = 65536;
this.rawBuffer = new int[this.rawBufferSize];
}
int i = this.rawBufferIndex * 4;
reset();
return i;
}
public TesselatorVertexState getVertexState(float p_147564_1_, float p_147564_2_, float p_147564_3_)
{
;
;
;
;
int[] aint = new int[this.rawBufferIndex];
PriorityQueue priorityqueue = new PriorityQueue(this.rawBufferIndex, new QuadComparator(this.rawBuffer, p_147564_1_ + (float)this.xOffset, p_147564_2_ + (float)this.yOffset, p_147564_3_ + (float)this.zOffset));
byte b0 = 32;
for (int i = 0; i < this.rawBufferIndex; i += b0) {
priorityqueue.add(Integer.valueOf(i));
}
for (int i = 0; !priorityqueue.isEmpty(); i += b0)
{
int j = ((Integer)priorityqueue.remove()).intValue();
for (int k = 0; k < b0; k++) {
aint[(i + k)] = this.rawBuffer[(j + k)];
}
}
System.arraycopy(aint, 0, this.rawBuffer, 0, aint.length);
return new TesselatorVertexState(aint, this.rawBufferIndex, this.vertexCount, this.hasTexture, this.hasBrightness, this.hasNormals, this.hasColor);
}
public void setVertexState(TesselatorVertexState p_147565_1_)
{
;
;
while ((p_147565_1_.getRawBuffer().length > this.rawBufferSize) && (this.rawBufferSize > 0)) {
this.rawBufferSize <<= 1;
}
if (this.rawBufferSize > this.rawBuffer.length) {
this.rawBuffer = new int[this.rawBufferSize];
}
System.arraycopy(p_147565_1_.getRawBuffer(), 0, this.rawBuffer, 0, p_147565_1_.getRawBuffer().length);
this.rawBufferIndex = p_147565_1_.getRawBufferIndex();
this.vertexCount = p_147565_1_.getVertexCount();
this.hasTexture = p_147565_1_.getHasTexture();
this.hasBrightness = p_147565_1_.getHasBrightness();
this.hasColor = p_147565_1_.getHasColor();
this.hasNormals = p_147565_1_.getHasNormals();
}
private void reset()
{
this.vertexCount = 0;
byteBuffer.clear();
this.rawBufferIndex = 0;
this.addedVertices = 0;
}
public void startDrawingQuads()
{
startDrawing(7);
}
public void startDrawing(int p_78371_1_)
{
;
;
if (this.isDrawing) {
throw new IllegalStateException("Already tesselating!");
}
this.isDrawing = true;
reset();
this.drawMode = p_78371_1_;
this.hasNormals = false;
this.hasColor = false;
this.hasTexture = false;
this.hasBrightness = false;
this.isColorDisabled = false;
}
public void setTextureUV(double p_78385_1_, double p_78385_3_)
{
;
;
;
this.hasTexture = true;
this.textureU = p_78385_1_;
this.textureV = p_78385_3_;
}
public void setBrightness(int p_78380_1_)
{
;
;
this.hasBrightness = true;
this.brightness = p_78380_1_;
}
public void setColorOpaque_F(float p_78386_1_, float p_78386_2_, float p_78386_3_)
{
;
;
;
;
setColorOpaque((int)(p_78386_1_ * 255.0F), (int)(p_78386_2_ * 255.0F), (int)(p_78386_3_ * 255.0F));
}
public void setColorRGBA_F(float p_78369_1_, float p_78369_2_, float p_78369_3_, float p_78369_4_)
{
;
;
;
;
;
setColorRGBA((int)(p_78369_1_ * 255.0F), (int)(p_78369_2_ * 255.0F), (int)(p_78369_3_ * 255.0F), (int)(p_78369_4_ * 255.0F));
}
public void setColorOpaque(int p_78376_1_, int p_78376_2_, int p_78376_3_)
{
;
;
;
;
setColorRGBA(p_78376_1_, p_78376_2_, p_78376_3_, 255);
}
public void setColorRGBA(int p_78370_1_, int p_78370_2_, int p_78370_3_, int p_78370_4_)
{
;
;
;
;
;
if (!this.isColorDisabled)
{
if (p_78370_1_ > 255) {
p_78370_1_ = 255;
}
if (p_78370_2_ > 255) {
p_78370_2_ = 255;
}
if (p_78370_3_ > 255) {
p_78370_3_ = 255;
}
if (p_78370_4_ > 255) {
p_78370_4_ = 255;
}
if (p_78370_1_ < 0) {
p_78370_1_ = 0;
}
if (p_78370_2_ < 0) {
p_78370_2_ = 0;
}
if (p_78370_3_ < 0) {
p_78370_3_ = 0;
}
if (p_78370_4_ < 0) {
p_78370_4_ = 0;
}
this.hasColor = true;
if (ByteOrder.nativeOrder() == ByteOrder.LITTLE_ENDIAN) {
this.color = (p_78370_4_ << 24 | p_78370_3_ << 16 | p_78370_2_ << 8 | p_78370_1_);
} else {
this.color = (p_78370_1_ << 24 | p_78370_2_ << 16 | p_78370_3_ << 8 | p_78370_4_);
}
}
}
public void func_154352_a(byte p_154352_1_, byte p_154352_2_, byte p_154352_3_)
{
;
;
;
;
setColorOpaque(p_154352_1_ & 0xFF, p_154352_2_ & 0xFF, p_154352_3_ & 0xFF);
}
public void addVertexWithUV(double p_78374_1_, double p_78374_3_, double p_78374_5_, double p_78374_7_, double p_78374_9_)
{
;
;
;
;
;
;
setTextureUV(p_78374_7_, p_78374_9_);
addVertex(p_78374_1_, p_78374_3_, p_78374_5_);
}
public void addVertex(double p_78377_1_, double p_78377_3_, double p_78377_5_)
{
;
;
;
;
if (this.rawBufferIndex >= this.rawBufferSize - 32) {
if (this.rawBufferSize == 0)
{
this.rawBufferSize = 65536;
this.rawBuffer = new int[this.rawBufferSize];
}
else
{
this.rawBufferSize *= 2;
this.rawBuffer = Arrays.copyOf(this.rawBuffer, this.rawBufferSize);
}
}
this.addedVertices += 1;
if (this.hasTexture)
{
this.rawBuffer[(this.rawBufferIndex + 3)] = Float.floatToRawIntBits((float)this.textureU);
this.rawBuffer[(this.rawBufferIndex + 4)] = Float.floatToRawIntBits((float)this.textureV);
}
if (this.hasBrightness) {
this.rawBuffer[(this.rawBufferIndex + 7)] = this.brightness;
}
if (this.hasColor) {
this.rawBuffer[(this.rawBufferIndex + 5)] = this.color;
}
if (this.hasNormals) {
this.rawBuffer[(this.rawBufferIndex + 6)] = this.normal;
}
this.rawBuffer[(this.rawBufferIndex + 0)] = Float.floatToRawIntBits((float)(p_78377_1_ + this.xOffset));
this.rawBuffer[(this.rawBufferIndex + 1)] = Float.floatToRawIntBits((float)(p_78377_3_ + this.yOffset));
this.rawBuffer[(this.rawBufferIndex + 2)] = Float.floatToRawIntBits((float)(p_78377_5_ + this.zOffset));
this.rawBufferIndex += 8;
this.vertexCount += 1;
}
public void setColorOpaque_I(int p_78378_1_)
{
;
;
int j = p_78378_1_ >> 16 & 0xFF;
int k = p_78378_1_ >> 8 & 0xFF;
int l = p_78378_1_ & 0xFF;
setColorOpaque(j, k, l);
}
public void setColorRGBA_I(int p_78384_1_, int p_78384_2_)
{
;
;
;
int k = p_78384_1_ >> 16 & 0xFF;
int l = p_78384_1_ >> 8 & 0xFF;
int i1 = p_78384_1_ & 0xFF;
setColorRGBA(k, l, i1, p_78384_2_);
}
public void disableColor()
{
this.isColorDisabled = true;
}
public void setNormal(float p_78375_1_, float p_78375_2_, float p_78375_3_)
{
;
;
;
;
this.hasNormals = true;
byte b0 = (byte)(int)(p_78375_1_ * 127.0F);
byte b1 = (byte)(int)(p_78375_2_ * 127.0F);
byte b2 = (byte)(int)(p_78375_3_ * 127.0F);
this.normal = (b0 & 0xFF | (b1 & 0xFF) << 8 | (b2 & 0xFF) << 16);
}
public void setTranslation(double p_78373_1_, double p_78373_3_, double p_78373_5_)
{
;
;
;
;
this.xOffset = p_78373_1_;
this.yOffset = p_78373_3_;
this.zOffset = p_78373_5_;
}
public void addTranslation(float p_78372_1_, float p_78372_2_, float p_78372_3_)
{
;
;
;
;
this.xOffset += p_78372_1_;
this.yOffset += p_78372_2_;
this.zOffset += p_78372_3_;
}
private Tessellator(int p_i1250_1_) {}
public Tessellator() {}
}