package mattparks.mods.space.venus.world.gen.village;
import java.util.List;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import net.minecraft.world.gen.structure.StructureBoundingBox;
import net.minecraft.world.gen.structure.StructureComponent;
public class StructureComponentVenusVillageField2 extends StructureComponentVenusVillage {
private int averageGroundLevel = -1;
private Block cropTypeA;
private Block cropTypeB;
private Block cropTypeC;
private Block cropTypeD;
public StructureComponentVenusVillageField2() {
}
public StructureComponentVenusVillageField2(StructureComponentVenusVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5) {
super(par1ComponentVillageStartPiece, par2);
this.coordBaseMode = par5;
this.boundingBox = par4StructureBoundingBox;
this.cropTypeA = this.getRandomCrop(par3Random);
this.cropTypeB = this.getRandomCrop(par3Random);
this.cropTypeC = this.getRandomCrop(par3Random);
this.cropTypeD = this.getRandomCrop(par3Random);
}
@Override
protected void func_143012_a(NBTTagCompound nbt) {
super.func_143012_a(nbt);
nbt.setInteger("AvgGroundLevel", this.averageGroundLevel);
nbt.setInteger("CropTypeA", Block.getIdFromBlock(this.cropTypeA));
nbt.setInteger("CropTypeB", Block.getIdFromBlock(this.cropTypeB));
nbt.setInteger("CropTypeC", Block.getIdFromBlock(this.cropTypeC));
nbt.setInteger("CropTypeD", Block.getIdFromBlock(this.cropTypeD));
}
@Override
protected void func_143011_b(NBTTagCompound nbt) {
super.func_143011_b(nbt);
this.averageGroundLevel = nbt.getInteger("AvgGroundLevel");
this.cropTypeA = Block.getBlockById(nbt.getInteger("CropTypeA"));
this.cropTypeB = Block.getBlockById(nbt.getInteger("CropTypeB"));
this.cropTypeC = Block.getBlockById(nbt.getInteger("CropTypeC"));
this.cropTypeD = Block.getBlockById(nbt.getInteger("CropTypeD"));
}
private Block getRandomCrop(Random par1Random) {
switch (par1Random.nextInt(5)) {
case 0:
return Blocks.carrots;
case 1:
return Blocks.potatoes;
default:
return Blocks.wheat;
}
}
@SuppressWarnings("rawtypes")
public static StructureComponentVenusVillageField2 func_74900_a(StructureComponentVenusVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) {
final StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 13, 4, 9, par6);
return StructureComponentVenusVillage.canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(par1List, structureboundingbox) == null ? new StructureComponentVenusVillageField2(par0ComponentVillageStartPiece, par7, par2Random, structureboundingbox, par6) : null;
}
/**
* second Part of Structure generating, this for example places Spiderwebs,
* Mob Spawners, it closes Mineshafts at the end, it adds Fences...
*/
@Override
public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) {
if (this.averageGroundLevel < 0) {
this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox);
if (this.averageGroundLevel < 0) {
return true;
}
this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 4 - 1, 0);
}
this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 0, 12, 4, 8, Blocks.air, Blocks.air, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 1, 2, 0, 7, Blocks.farmland, Blocks.farmland, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 1, 5, 0, 7, Blocks.farmland, Blocks.farmland, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 0, 1, 8, 0, 7, Blocks.farmland, Blocks.farmland, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 10, 0, 1, 11, 0, 7, Blocks.farmland, Blocks.farmland, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 0, 0, 8, Blocks.planks, Blocks.planks, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 0, 0, 6, 0, 8, Blocks.planks, Blocks.planks, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 0, 0, 12, 0, 8, Blocks.planks, Blocks.planks, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 0, 11, 0, 0, Blocks.planks, Blocks.planks, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 8, 11, 0, 8, Blocks.planks, Blocks.planks, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 0, 1, 3, 0, 7, Blocks.flowing_water, Blocks.flowing_water, false);
this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 0, 1, 9, 0, 7, Blocks.flowing_water, Blocks.flowing_water, false);
int i;
for (i = 1; i <= 7; ++i) {
this.placeBlockAtCurrentPosition(par1World, this.cropTypeA, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 1, 1, i, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, this.cropTypeA, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 2, 1, i, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, this.cropTypeB, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 4, 1, i, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, this.cropTypeB, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 5, 1, i, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, this.cropTypeC, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 7, 1, i, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, this.cropTypeC, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 8, 1, i, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, this.cropTypeD, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 10, 1, i, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, this.cropTypeD, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 11, 1, i, par3StructureBoundingBox);
}
for (i = 0; i < 9; ++i) {
for (int j = 0; j < 13; ++j) {
this.clearCurrentPositionBlocksUpwards(par1World, j, 4, i, par3StructureBoundingBox);
this.func_151554_b(par1World, Blocks.dirt, 0, j, -1, i, par3StructureBoundingBox);
}
}
return true;
}
}