package mattparks.mods.space.venus.world.gen.village; import java.util.List; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.init.Blocks; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.MathHelper; import net.minecraft.world.World; import net.minecraft.world.gen.structure.StructureBoundingBox; import net.minecraft.world.gen.structure.StructureComponent; public class StructureComponentVenusVillageField2 extends StructureComponentVenusVillage { private int averageGroundLevel = -1; private Block cropTypeA; private Block cropTypeB; private Block cropTypeC; private Block cropTypeD; public StructureComponentVenusVillageField2() { } public StructureComponentVenusVillageField2(StructureComponentVenusVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5) { super(par1ComponentVillageStartPiece, par2); this.coordBaseMode = par5; this.boundingBox = par4StructureBoundingBox; this.cropTypeA = this.getRandomCrop(par3Random); this.cropTypeB = this.getRandomCrop(par3Random); this.cropTypeC = this.getRandomCrop(par3Random); this.cropTypeD = this.getRandomCrop(par3Random); } @Override protected void func_143012_a(NBTTagCompound nbt) { super.func_143012_a(nbt); nbt.setInteger("AvgGroundLevel", this.averageGroundLevel); nbt.setInteger("CropTypeA", Block.getIdFromBlock(this.cropTypeA)); nbt.setInteger("CropTypeB", Block.getIdFromBlock(this.cropTypeB)); nbt.setInteger("CropTypeC", Block.getIdFromBlock(this.cropTypeC)); nbt.setInteger("CropTypeD", Block.getIdFromBlock(this.cropTypeD)); } @Override protected void func_143011_b(NBTTagCompound nbt) { super.func_143011_b(nbt); this.averageGroundLevel = nbt.getInteger("AvgGroundLevel"); this.cropTypeA = Block.getBlockById(nbt.getInteger("CropTypeA")); this.cropTypeB = Block.getBlockById(nbt.getInteger("CropTypeB")); this.cropTypeC = Block.getBlockById(nbt.getInteger("CropTypeC")); this.cropTypeD = Block.getBlockById(nbt.getInteger("CropTypeD")); } private Block getRandomCrop(Random par1Random) { switch (par1Random.nextInt(5)) { case 0: return Blocks.carrots; case 1: return Blocks.potatoes; default: return Blocks.wheat; } } @SuppressWarnings("rawtypes") public static StructureComponentVenusVillageField2 func_74900_a(StructureComponentVenusVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) { final StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 13, 4, 9, par6); return StructureComponentVenusVillage.canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(par1List, structureboundingbox) == null ? new StructureComponentVenusVillageField2(par0ComponentVillageStartPiece, par7, par2Random, structureboundingbox, par6) : null; } /** * second Part of Structure generating, this for example places Spiderwebs, * Mob Spawners, it closes Mineshafts at the end, it adds Fences... */ @Override public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) { if (this.averageGroundLevel < 0) { this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox); if (this.averageGroundLevel < 0) { return true; } this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 4 - 1, 0); } this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 0, 12, 4, 8, Blocks.air, Blocks.air, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 1, 2, 0, 7, Blocks.farmland, Blocks.farmland, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 1, 5, 0, 7, Blocks.farmland, Blocks.farmland, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 0, 1, 8, 0, 7, Blocks.farmland, Blocks.farmland, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 10, 0, 1, 11, 0, 7, Blocks.farmland, Blocks.farmland, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 0, 0, 8, Blocks.planks, Blocks.planks, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 0, 0, 6, 0, 8, Blocks.planks, Blocks.planks, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 0, 0, 12, 0, 8, Blocks.planks, Blocks.planks, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 0, 11, 0, 0, Blocks.planks, Blocks.planks, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 8, 11, 0, 8, Blocks.planks, Blocks.planks, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 0, 1, 3, 0, 7, Blocks.flowing_water, Blocks.flowing_water, false); this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 0, 1, 9, 0, 7, Blocks.flowing_water, Blocks.flowing_water, false); int i; for (i = 1; i <= 7; ++i) { this.placeBlockAtCurrentPosition(par1World, this.cropTypeA, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 1, 1, i, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, this.cropTypeA, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 2, 1, i, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, this.cropTypeB, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 4, 1, i, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, this.cropTypeB, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 5, 1, i, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, this.cropTypeC, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 7, 1, i, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, this.cropTypeC, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 8, 1, i, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, this.cropTypeD, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 10, 1, i, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, this.cropTypeD, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 11, 1, i, par3StructureBoundingBox); } for (i = 0; i < 9; ++i) { for (int j = 0; j < 13; ++j) { this.clearCurrentPositionBlocksUpwards(par1World, j, 4, i, par3StructureBoundingBox); this.func_151554_b(par1World, Blocks.dirt, 0, j, -1, i, par3StructureBoundingBox); } } return true; } }