package mattparks.mods.space.venus.world.gen; import java.util.Random; import mattparks.mods.space.venus.blocks.VenusBlocks; import micdoodle8.mods.galacticraft.api.prefab.world.gen.MapGenBaseMeta; import net.minecraft.block.Block; import net.minecraft.init.Blocks; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class MapGenVenusCave extends MapGenBaseMeta { public static final int BREAK_THROUGH_CHANCE = 25; // 1 in n chance protected void generateLargeCaveNode(long par1, int par3, int par4, Block[] blockIdArray, byte[] metaArray, double par6, double par8, double par10) { this.generateCaveNode(par1, par3, par4, blockIdArray, metaArray, par6, par8, par10, 1.0F + this.rand.nextFloat() * 6.0F, 0.0F, 0.0F, -1, -1, 0.5D); } protected void generateCaveNode(long par1, int par3, int par4, Block[] blockIdArray, byte[] metaArray, double par6, double par8, double par10, float par12, float par13, float par14, int par15, int par16, double par17) { final double d4 = par3 * 16 + 8; final double d5 = par4 * 16 + 8; float f3 = 0.0F; float f4 = 0.0F; final Random random = new Random(par1); if (par16 <= 0) { final int j1 = this.range * 16 - 16; par16 = j1 - random.nextInt(j1 / 4); } boolean flag = false; if (par15 == -1) { par15 = par16 / 2; flag = true; } final int k1 = random.nextInt(par16 / 2) + par16 / 4; for (final boolean flag1 = random.nextInt(6) == 0; par15 < par16; ++par15) { final double d6 = 1.5D + MathHelper.sin(par15 * (float) Math.PI / par16) * par12 * 1.0F; final double d7 = d6 * par17; final float f5 = MathHelper.cos(par14); final float f6 = MathHelper.sin(par14); par6 += MathHelper.cos(par13) * f5; par8 += f6; par10 += MathHelper.sin(par13) * f5; if (flag1) { par14 *= 0.92F; } else { par14 *= 0.7F; } par14 += f4 * 0.1F; par13 += f3 * 0.1F; f4 *= 0.9F; f3 *= 0.75F; f4 += (random.nextFloat() - random.nextFloat()) * random.nextFloat() * 2.0F; f3 += (random.nextFloat() - random.nextFloat()) * random.nextFloat() * 4.0F; if (!flag && par15 == k1 && par12 > 1.0F && par16 > 0) { this.generateCaveNode(random.nextLong(), par3, par4, blockIdArray, metaArray, par6, par8, par10, random.nextFloat() * 0.5F + 0.5F, par13 - (float) Math.PI / 2F, par14 / 3.0F, par15, par16, 1.0D); this.generateCaveNode(random.nextLong(), par3, par4, blockIdArray, metaArray, par6, par8, par10, random.nextFloat() * 0.5F + 0.5F, par13 + (float) Math.PI / 2F, par14 / 3.0F, par15, par16, 1.0D); return; } if (flag || random.nextInt(4) != 0) { final double d8 = par6 - d4; final double d9 = par10 - d5; final double d10 = par16 - par15; final double d11 = par12 + 2.0F + 16.0F; if (d8 * d8 + d9 * d9 - d10 * d10 > d11 * d11) { return; } if (par6 >= d4 - 16.0D - d6 * 2.0D && par10 >= d5 - 16.0D - d6 * 2.0D && par6 <= d4 + 16.0D + d6 * 2.0D && par10 <= d5 + 16.0D + d6 * 2.0D) { int l1 = MathHelper.floor_double(par6 - d6) - par3 * 16 - 1; int i2 = MathHelper.floor_double(par6 + d6) - par3 * 16 + 1; int j2 = MathHelper.floor_double(par8 - d7) - 1; int k2 = MathHelper.floor_double(par8 + d7) + 1; int l2 = MathHelper.floor_double(par10 - d6) - par4 * 16 - 1; int i3 = MathHelper.floor_double(par10 + d6) - par4 * 16 + 1; if (l1 < 0) { l1 = 0; } if (i2 > 16) { i2 = 16; } if (j2 < 1) { j2 = 1; } if (k2 > 120) { k2 = 120; } if (l2 < 0) { l2 = 0; } if (i3 > 16) { i3 = 16; } int j3; for (j3 = l1; j3 < i2; ++j3) { for (int l3 = l2; l3 < i3; ++l3) { for (int i4 = k2 + 1; i4 >= j2 - 1; --i4) { if (i4 >= 0 && i4 < 128) { if (i4 != j2 - 1 && j3 != l1 && j3 != i2 - 1 && l3 != l2 && l3 != i3 - 1) { i4 = j2; } } } } } if (true) { for (int localY = j2; localY < k2; localY++) { final double yfactor = (localY + 0.5D - par8) / d7; final double yfactorSq = yfactor * yfactor; for (int localX = l1; localX < i2; localX++) { final double zfactor = (localX + par3 * 16 + 0.5D - par6) / d6; final double zfactorSq = zfactor * zfactor; for (int localZ = l2; localZ < i3; localZ++) { final double xfactor = (localZ + par4 * 16 + 0.5D - par10) / d6; final double xfactorSq = xfactor * xfactor; if (xfactorSq + zfactorSq < 1.0D) { final int coords = (localX * 16 + localZ) * 256 + localY; if (yfactor > -0.7D && xfactorSq + yfactorSq + zfactorSq < 1.0D) { if (blockIdArray[coords] == VenusBlocks.venusBasicBlock) { if (metaArray[coords] == 1 || metaArray[coords] == 2) { blockIdArray[coords] = Blocks.air; } else if (metaArray[coords] == 0 && random.nextInt(MapGenVenusCave.BREAK_THROUGH_CHANCE) == 0) { blockIdArray[coords] = Blocks.air; } } } } } } } if (flag) { break; } } } } } } @Override protected void recursiveGenerate(World par1World, int par2, int par3, int par4, int par5, Block[] blockIdArray, byte[] metaArray) { int var7 = this.rand.nextInt(this.rand.nextInt(this.rand.nextInt(40) + 1) + 1); if (this.rand.nextInt(15) != 0) { var7 = 0; } for (int var8 = 0; var8 < var7; ++var8) { final double var9 = par2 * 16 + this.rand.nextInt(16); final double var11 = this.rand.nextInt(this.rand.nextInt(120) + 8); final double var13 = par3 * 16 + this.rand.nextInt(16); int var15 = 1; if (this.rand.nextInt(4) == 0) { this.generateLargeCaveNode(this.rand.nextLong(), par4, par5, blockIdArray, metaArray, var9, var11, var13); var15 += this.rand.nextInt(4); } for (int var16 = 0; var16 < var15; ++var16) { final float var17 = this.rand.nextFloat() * (float) Math.PI * 2.0F; final float var18 = (this.rand.nextFloat() - 0.5F) * 2.0F / 8.0F; float var19 = this.rand.nextFloat() * 2.0F + this.rand.nextFloat(); if (this.rand.nextInt(10) == 0) { var19 *= this.rand.nextFloat() * this.rand.nextFloat() * 3.0F + 1.0F; } this.generateCaveNode(this.rand.nextLong(), par4, par5, blockIdArray, metaArray, var9, var11, var13, var19, var17, var18, 0, 0, 1.0D); } } } }