package mattparks.mods.space.venus.world.gen.village; import java.util.List; import java.util.Random; import micdoodle8.mods.galacticraft.core.blocks.GCBlocks; import net.minecraft.block.Block; import net.minecraft.init.Blocks; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.world.World; import net.minecraft.world.gen.structure.StructureBoundingBox; import net.minecraft.world.gen.structure.StructureComponent; public class StructureComponentVenusVillageWell extends StructureComponentVenusVillage { private int averageGroundLevel = -1; public StructureComponentVenusVillageWell() { } public StructureComponentVenusVillageWell(StructureComponentVenusVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, int par4, int par5) { super(par1ComponentVillageStartPiece, par2); this.coordBaseMode = par3Random.nextInt(4); switch (this.coordBaseMode) { case 0: case 2: this.boundingBox = new StructureBoundingBox(par4, 64, par5, par4 + 6 - 1, 78, par5 + 6 - 1); break; default: this.boundingBox = new StructureBoundingBox(par4, 64, par5, par4 + 6 - 1, 78, par5 + 6 - 1); } } @Override protected void func_143012_a(NBTTagCompound nbt) { super.func_143012_a(nbt); nbt.setInteger("AvgGroundLevel", this.averageGroundLevel); } @Override protected void func_143011_b(NBTTagCompound nbt) { super.func_143011_b(nbt); this.averageGroundLevel = nbt.getInteger("AvgGroundLevel"); } @SuppressWarnings({ "rawtypes", "unchecked" }) @Override public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) { StructureVillagePiecesVenus.getNextStructureComponentVillagePath((StructureComponentVenusVillageStartPiece) par1StructureComponent, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.maxY - 4, this.boundingBox.minZ + 1, 1, this.getComponentType()); StructureVillagePiecesVenus.getNextStructureComponentVillagePath((StructureComponentVenusVillageStartPiece) par1StructureComponent, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.maxY - 4, this.boundingBox.minZ + 1, 3, this.getComponentType()); StructureVillagePiecesVenus.getNextStructureComponentVillagePath((StructureComponentVenusVillageStartPiece) par1StructureComponent, par2List, par3Random, this.boundingBox.minX + 1, this.boundingBox.maxY - 4, this.boundingBox.minZ - 1, 2, this.getComponentType()); StructureVillagePiecesVenus.getNextStructureComponentVillagePath((StructureComponentVenusVillageStartPiece) par1StructureComponent, par2List, par3Random, this.boundingBox.minX + 1, this.boundingBox.maxY - 4, this.boundingBox.maxZ + 1, 0, this.getComponentType()); } @Override public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) { if (this.averageGroundLevel < 0) { this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox); if (this.averageGroundLevel < 0) { return true; } this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 3, 0); } this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 0, 1, 4, 12, 4, GCBlocks.basicBlock, 4, Blocks.flowing_water, 0, false); this.placeBlockAtCurrentPosition(par1World, Blocks.air, 0, 2, 12, 2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Blocks.air, 0, 3, 12, 2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Blocks.air, 0, 2, 12, 3, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Blocks.air, 0, 3, 12, 3, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Blocks.fence, 0, 1, 13, 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Blocks.fence, 0, 1, 14, 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Blocks.fence, 0, 4, 13, 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Blocks.fence, 0, 4, 14, 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Blocks.fence, 0, 1, 13, 4, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Blocks.fence, 0, 1, 14, 4, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Blocks.fence, 0, 4, 13, 4, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Blocks.fence, 0, 4, 14, 4, par3StructureBoundingBox); this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 15, 1, 4, 15, 4, GCBlocks.basicBlock, 4, GCBlocks.basicBlock, 4, false); for (int var4 = 0; var4 <= 5; ++var4) { for (int var5 = 0; var5 <= 5; ++var5) { if (var5 == 0 || var5 == 5 || var4 == 0 || var4 == 5) { this.placeBlockAtCurrentPosition(par1World, Blocks.gravel, 0, var5, 11, var4, par3StructureBoundingBox); this.clearCurrentPositionBlocksUpwards(par1World, var5, 12, var4, par3StructureBoundingBox); } } } return true; } protected void fillWithBlocksAndMetadata(World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4, int par5, int par6, int par7, int par8, Block par9, Block par10, boolean par11) { final Block var12 = this.getBiomeSpecificBlock(par9, 0); final int var13 = this.getBiomeSpecificBlockMetadata(par9, 0); final Block var14 = this.getBiomeSpecificBlock(par10, 0); final int var15 = this.getBiomeSpecificBlockMetadata(par10, 0); super.fillWithMetadataBlocks(par1World, par2StructureBoundingBox, par3, par4, par5, par6, par7, par8, var12, var13, var14, var15, par11); } }