package mattparks.mods.space.venus.world.gen.village;
import java.util.List;
import java.util.Random;
import micdoodle8.mods.galacticraft.core.blocks.GCBlocks;
import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
import net.minecraft.world.gen.structure.StructureBoundingBox;
import net.minecraft.world.gen.structure.StructureComponent;
public class StructureComponentVenusVillageWell extends StructureComponentVenusVillage {
private int averageGroundLevel = -1;
public StructureComponentVenusVillageWell() {
}
public StructureComponentVenusVillageWell(StructureComponentVenusVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, int par4, int par5) {
super(par1ComponentVillageStartPiece, par2);
this.coordBaseMode = par3Random.nextInt(4);
switch (this.coordBaseMode) {
case 0:
case 2:
this.boundingBox = new StructureBoundingBox(par4, 64, par5, par4 + 6 - 1, 78, par5 + 6 - 1);
break;
default:
this.boundingBox = new StructureBoundingBox(par4, 64, par5, par4 + 6 - 1, 78, par5 + 6 - 1);
}
}
@Override
protected void func_143012_a(NBTTagCompound nbt) {
super.func_143012_a(nbt);
nbt.setInteger("AvgGroundLevel", this.averageGroundLevel);
}
@Override
protected void func_143011_b(NBTTagCompound nbt) {
super.func_143011_b(nbt);
this.averageGroundLevel = nbt.getInteger("AvgGroundLevel");
}
@SuppressWarnings({ "rawtypes", "unchecked" })
@Override
public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) {
StructureVillagePiecesVenus.getNextStructureComponentVillagePath((StructureComponentVenusVillageStartPiece) par1StructureComponent, par2List, par3Random, this.boundingBox.minX - 1, this.boundingBox.maxY - 4, this.boundingBox.minZ + 1, 1, this.getComponentType());
StructureVillagePiecesVenus.getNextStructureComponentVillagePath((StructureComponentVenusVillageStartPiece) par1StructureComponent, par2List, par3Random, this.boundingBox.maxX + 1, this.boundingBox.maxY - 4, this.boundingBox.minZ + 1, 3, this.getComponentType());
StructureVillagePiecesVenus.getNextStructureComponentVillagePath((StructureComponentVenusVillageStartPiece) par1StructureComponent, par2List, par3Random, this.boundingBox.minX + 1, this.boundingBox.maxY - 4, this.boundingBox.minZ - 1, 2, this.getComponentType());
StructureVillagePiecesVenus.getNextStructureComponentVillagePath((StructureComponentVenusVillageStartPiece) par1StructureComponent, par2List, par3Random, this.boundingBox.minX + 1, this.boundingBox.maxY - 4, this.boundingBox.maxZ + 1, 0, this.getComponentType());
}
@Override
public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) {
if (this.averageGroundLevel < 0) {
this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox);
if (this.averageGroundLevel < 0) {
return true;
}
this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 3, 0);
}
this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 0, 1, 4, 12, 4, GCBlocks.basicBlock, 4, Blocks.flowing_water, 0, false);
this.placeBlockAtCurrentPosition(par1World, Blocks.air, 0, 2, 12, 2, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Blocks.air, 0, 3, 12, 2, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Blocks.air, 0, 2, 12, 3, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Blocks.air, 0, 3, 12, 3, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Blocks.fence, 0, 1, 13, 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Blocks.fence, 0, 1, 14, 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Blocks.fence, 0, 4, 13, 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Blocks.fence, 0, 4, 14, 1, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Blocks.fence, 0, 1, 13, 4, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Blocks.fence, 0, 1, 14, 4, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Blocks.fence, 0, 4, 13, 4, par3StructureBoundingBox);
this.placeBlockAtCurrentPosition(par1World, Blocks.fence, 0, 4, 14, 4, par3StructureBoundingBox);
this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 15, 1, 4, 15, 4, GCBlocks.basicBlock, 4, GCBlocks.basicBlock, 4, false);
for (int var4 = 0; var4 <= 5; ++var4) {
for (int var5 = 0; var5 <= 5; ++var5) {
if (var5 == 0 || var5 == 5 || var4 == 0 || var4 == 5) {
this.placeBlockAtCurrentPosition(par1World, Blocks.gravel, 0, var5, 11, var4, par3StructureBoundingBox);
this.clearCurrentPositionBlocksUpwards(par1World, var5, 12, var4, par3StructureBoundingBox);
}
}
}
return true;
}
protected void fillWithBlocksAndMetadata(World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4, int par5, int par6, int par7, int par8, Block par9, Block par10, boolean par11) {
final Block var12 = this.getBiomeSpecificBlock(par9, 0);
final int var13 = this.getBiomeSpecificBlockMetadata(par9, 0);
final Block var14 = this.getBiomeSpecificBlock(par10, 0);
final int var15 = this.getBiomeSpecificBlockMetadata(par10, 0);
super.fillWithMetadataBlocks(par1World, par2StructureBoundingBox, par3, par4, par5, par6, par7, par8, var12, var13, var14, var15, par11);
}
}