package mattparks.mods.space.venus.world.gen.village; import java.util.List; import java.util.Random; import micdoodle8.mods.galacticraft.core.blocks.GCBlocks; import net.minecraft.init.Blocks; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.world.World; import net.minecraft.world.gen.structure.StructureBoundingBox; import net.minecraft.world.gen.structure.StructureComponent; public class StructureComponentVenusVillageTorch extends StructureComponentVenusVillage { private int averageGroundLevel = -1; public StructureComponentVenusVillageTorch() { } public StructureComponentVenusVillageTorch(StructureComponentVenusVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5) { super(par1ComponentVillageStartPiece, par2); this.coordBaseMode = par5; this.boundingBox = par4StructureBoundingBox; } @Override protected void func_143012_a(NBTTagCompound nbt) { super.func_143012_a(nbt); nbt.setInteger("AvgGroundLevel", this.averageGroundLevel); } @Override protected void func_143011_b(NBTTagCompound nbt) { super.func_143011_b(nbt); this.averageGroundLevel = nbt.getInteger("AvgGroundLevel"); } @SuppressWarnings("rawtypes") public static StructureBoundingBox func_74904_a(StructureComponentVenusVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6) { final StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 3, 4, 2, par6); return StructureComponent.findIntersecting(par1List, var7) != null ? null : var7; } /** * second Part of Structure generating, this for example places Spiderwebs, * Mob Spawners, it closes Mineshafts at the end, it adds Fences... */ @Override public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) { if (this.averageGroundLevel < 0) { this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox); if (this.averageGroundLevel < 0) { return true; } this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 4 - 1, 0); } this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 2, 3, 1, Blocks.air, Blocks.air, false); this.placeBlockAtCurrentPosition(par1World, Blocks.fence, 0, 1, 0, 0, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Blocks.fence, 0, 1, 1, 0, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Blocks.fence, 0, 1, 2, 0, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, Blocks.wool, 15, 1, 3, 0, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.glowstoneTorch, 0, 0, 3, 0, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.glowstoneTorch, 0, 1, 3, 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.glowstoneTorch, 0, 2, 3, 0, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.glowstoneTorch, 0, 1, 3, -1, par3StructureBoundingBox); return true; } }