package mattparks.mods.space.venus.world.gen.village; import java.util.List; import java.util.Random; import micdoodle8.mods.galacticraft.core.blocks.GCBlocks; import net.minecraft.init.Blocks; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.world.World; import net.minecraft.world.gen.structure.StructureBoundingBox; import net.minecraft.world.gen.structure.StructureComponent; public class StructureComponentVenusVillageWoodHut extends StructureComponentVenusVillage { private int averageGroundLevel = -1; public StructureComponentVenusVillageWoodHut() { } public StructureComponentVenusVillageWoodHut(StructureComponentVenusVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5) { super(par1ComponentVillageStartPiece, par2); this.coordBaseMode = par5; this.boundingBox = par4StructureBoundingBox; } @Override protected void func_143012_a(NBTTagCompound nbt) { super.func_143012_a(nbt); nbt.setInteger("AvgGroundLevel", this.averageGroundLevel); } @Override protected void func_143011_b(NBTTagCompound nbt) { super.func_143011_b(nbt); this.averageGroundLevel = nbt.getInteger("AvgGroundLevel"); } public static StructureComponentVenusVillageWoodHut func_74908_a(StructureComponentVenusVillageStartPiece par0ComponentVillageStartPiece, List<StructureComponent> par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) { final StructureBoundingBox var8 = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 17, 9, 17, par6); return StructureComponent.findIntersecting(par1List, var8) == null ? new StructureComponentVenusVillageWoodHut(par0ComponentVillageStartPiece, par7, par2Random, var8, par6) : null; } /** * second Part of Structure generating, this for example places Spiderwebs, * Mob Spawners, it closes Mineshafts at the end, it adds Fences... */ @Override public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) { if (this.averageGroundLevel < 0) { this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox); if (this.averageGroundLevel < 0) { return true; } this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 9 - 1, 0); } this.fillWithAir(par1World, par3StructureBoundingBox, 3, 0, 3, 13, 9, 13); this.fillWithAir(par1World, par3StructureBoundingBox, 5, 0, 2, 11, 9, 14); this.fillWithAir(par1World, par3StructureBoundingBox, 2, 0, 5, 14, 9, 11); for (int i = 3; i <= 13; i++) { for (int j = 3; j <= 13; j++) { this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 3, i, 0, j, par3StructureBoundingBox); } } for (int i = 5; i <= 11; i++) { for (int j = 2; j <= 14; j++) { this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 3, i, 0, j, par3StructureBoundingBox); } } for (int i = 2; i <= 14; i++) { for (int j = 5; j <= 11; j++) { this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 3, i, 0, j, par3StructureBoundingBox); } } int yLevel = 0; for (yLevel = -8; yLevel < 4; yLevel++) { this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 4, yLevel, 2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 3, yLevel, 2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 3, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 4, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 5, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 6, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 7, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, yLevel <= 1 ? GCBlocks.basicBlock : Blocks.air, 4, 1, yLevel, 8, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 9, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 10, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 11, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 12, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 13, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 3, yLevel, 14, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 4, yLevel, 14, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 5, yLevel, 15, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 6, yLevel, 15, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 7, yLevel, 15, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, yLevel <= 1 ? GCBlocks.basicBlock : Blocks.air, 4, 8, yLevel, 15, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 9, yLevel, 15, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 10, yLevel, 15, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 11, yLevel, 15, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 12, yLevel, 14, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 13, yLevel, 14, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 13, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 12, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 11, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 10, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 9, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, yLevel <= 1 ? GCBlocks.basicBlock : Blocks.air, 4, 15, yLevel, 8, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 7, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 6, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 5, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 4, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 3, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 13, yLevel, 2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 12, yLevel, 2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 11, yLevel, 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 10, yLevel, 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 9, yLevel, 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, yLevel <= 1 ? GCBlocks.basicBlock : Blocks.air, 4, 8, yLevel, 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 7, yLevel, 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 6, yLevel, 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 5, yLevel, 1, par3StructureBoundingBox); } yLevel = 4; this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 4, yLevel, 2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 3, yLevel, 3, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 4, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 5, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 6, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 7, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 8, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 9, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 10, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 11, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 12, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 3, yLevel, 13, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 4, yLevel, 14, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 5, yLevel, 15, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 6, yLevel, 15, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 7, yLevel, 15, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 8, yLevel, 15, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 9, yLevel, 15, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 10, yLevel, 15, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 11, yLevel, 15, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 12, yLevel, 14, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 13, yLevel, 13, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 12, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 11, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 10, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 9, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 8, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 7, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 6, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 5, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 4, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 13, yLevel, 3, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 12, yLevel, 2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 11, yLevel, 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 10, yLevel, 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 9, yLevel, 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 8, yLevel, 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 7, yLevel, 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 6, yLevel, 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 5, yLevel, 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.glowstoneTorch, 0, 8, yLevel, 2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.glowstoneTorch, 0, 14, yLevel, 8, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.glowstoneTorch, 0, 8, yLevel, 14, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.glowstoneTorch, 0, 2, yLevel, 8, par3StructureBoundingBox); yLevel = 5; // corner 1 this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 5, yLevel, 2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 4, yLevel, 2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 3, yLevel, 3, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 4, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 5, par3StructureBoundingBox); // side 1 this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 6, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 7, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 8, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 9, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 1, yLevel, 10, par3StructureBoundingBox); // corner 2 this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 11, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 12, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 3, yLevel, 13, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 4, yLevel, 14, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 5, yLevel, 14, par3StructureBoundingBox); // side 2 this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 6, yLevel, 15, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 7, yLevel, 15, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 8, yLevel, 15, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 9, yLevel, 15, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 10, yLevel, 15, par3StructureBoundingBox); // corner 3 this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 11, yLevel, 14, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 12, yLevel, 14, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 13, yLevel, 13, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 12, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 11, par3StructureBoundingBox); // side 3 this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 10, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 9, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 8, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 7, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 15, yLevel, 6, par3StructureBoundingBox); // corner 4 this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 5, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 4, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 13, yLevel, 3, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 12, yLevel, 2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 11, yLevel, 2, par3StructureBoundingBox); // side 4 this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 10, yLevel, 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 9, yLevel, 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 8, yLevel, 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 7, yLevel, 1, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 6, yLevel, 1, par3StructureBoundingBox); yLevel = 6; // corner 1 this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 4, yLevel, 3, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 3, yLevel, 4, par3StructureBoundingBox); // side 1 this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 5, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 6, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 7, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 8, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 9, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 10, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 11, par3StructureBoundingBox); // corner 2 this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 3, yLevel, 12, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 4, yLevel, 13, par3StructureBoundingBox); // side 2 this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 5, yLevel, 14, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 6, yLevel, 14, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 7, yLevel, 14, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 8, yLevel, 14, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 9, yLevel, 14, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 10, yLevel, 14, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 11, yLevel, 14, par3StructureBoundingBox); // corner 3 this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 12, yLevel, 13, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 13, yLevel, 12, par3StructureBoundingBox); // side 3 this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 11, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 10, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 9, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 8, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 7, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 6, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 5, par3StructureBoundingBox); // corner 4 this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 13, yLevel, 4, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 12, yLevel, 3, par3StructureBoundingBox); // side 4 this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 11, yLevel, 2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 10, yLevel, 2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 9, yLevel, 2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 8, yLevel, 2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 7, yLevel, 2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 6, yLevel, 2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 5, yLevel, 2, par3StructureBoundingBox); yLevel = 7; // corner 1 this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 6, yLevel, 3, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 5, yLevel, 3, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 4, yLevel, 4, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 3, yLevel, 5, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 3, yLevel, 6, par3StructureBoundingBox); // side 1 this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 7, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 8, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 2, yLevel, 9, par3StructureBoundingBox); // corner 2 this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 3, yLevel, 10, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 3, yLevel, 11, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 4, yLevel, 12, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 5, yLevel, 13, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 6, yLevel, 13, par3StructureBoundingBox); // side 2 this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 7, yLevel, 14, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 8, yLevel, 14, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 9, yLevel, 14, par3StructureBoundingBox); // corner 3 this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 10, yLevel, 13, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 11, yLevel, 13, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 12, yLevel, 12, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 13, yLevel, 11, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 13, yLevel, 10, par3StructureBoundingBox); // side 3 this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 9, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 8, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 14, yLevel, 7, par3StructureBoundingBox); // corner 4 this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 13, yLevel, 6, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 13, yLevel, 5, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 12, yLevel, 4, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 11, yLevel, 3, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 10, yLevel, 3, par3StructureBoundingBox); // side 4 this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 9, yLevel, 2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 8, yLevel, 2, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 7, yLevel, 2, par3StructureBoundingBox); yLevel = 8; // corner 1 this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 6, yLevel, 4, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 5, yLevel, 4, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 4, yLevel, 5, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 4, yLevel, 6, par3StructureBoundingBox); // side 1 this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 3, yLevel, 7, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 3, yLevel, 8, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 3, yLevel, 9, par3StructureBoundingBox); // corner 2 this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 4, yLevel, 10, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 4, yLevel, 11, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 5, yLevel, 12, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 6, yLevel, 12, par3StructureBoundingBox); // side 2 this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 7, yLevel, 13, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 8, yLevel, 13, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 9, yLevel, 13, par3StructureBoundingBox); // corner 3 this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 10, yLevel, 12, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 11, yLevel, 12, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 12, yLevel, 11, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 12, yLevel, 10, par3StructureBoundingBox); // side 3 this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 13, yLevel, 9, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 13, yLevel, 8, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 13, yLevel, 7, par3StructureBoundingBox); // corner 4 this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 12, yLevel, 6, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 12, yLevel, 5, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 11, yLevel, 4, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 10, yLevel, 4, par3StructureBoundingBox); // side 4 this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 9, yLevel, 3, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 8, yLevel, 3, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 7, yLevel, 3, par3StructureBoundingBox); // extras this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 5, yLevel, 5, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 5, yLevel, 11, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 11, yLevel, 11, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 11, yLevel, 5, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 4, yLevel, 7, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 4, yLevel, 8, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 4, yLevel, 9, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 7, yLevel, 12, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 8, yLevel, 12, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 9, yLevel, 12, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 9, yLevel, 4, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 8, yLevel, 4, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 7, yLevel, 4, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 12, yLevel, 7, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 12, yLevel, 8, par3StructureBoundingBox); this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, 12, yLevel, 9, par3StructureBoundingBox); yLevel = 9; for (int i = 5; i <= 11; i++) { for (int j = 5; j <= 11; j++) { if (!(j == 5 && i == 5 || j == 5 && i == 11 || j == 11 && i == 5 || j == 11 && i == 11)) { if (i >= 7 && i <= 9 && j >= 7 && j <= 9) { this.placeBlockAtCurrentPosition(par1World, Blocks.glass, 0, i, yLevel, j, par3StructureBoundingBox); } else { this.placeBlockAtCurrentPosition(par1World, GCBlocks.basicBlock, 4, i, yLevel, j, par3StructureBoundingBox); } } } } this.spawnVillagers(par1World, par3StructureBoundingBox, 6, 5, 6, 4); return true; } }