/** * Warlock, the open-source cross-platform game client * * Copyright 2008, Warlock LLC, and individual contributors as indicated * by the @authors tag. * * This is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as * published by the Free Software Foundation; either version 2.1 of * the License, or (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this software; if not, write to the Free * Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA, or see the FSF site: http://www.fsf.org. */package cc.warlock.core.client.settings.macro; import java.util.Collection; import cc.warlock.core.client.IWarlockClientViewer; import cc.warlock.core.client.settings.IClientSetting; /** * @author Marshall * * A macro represents a certain key code / modifier combination and the list of handlers (ordered by precedence) that are able/willing to handle the macro. */ public interface IMacro extends IClientSetting { public static final int NO_MODIFIERS = 0; public int getKeyCode (); public void setKeyCode (int keycode); public int getModifiers (); public void setModifiers (int modifiers); public void addHandler (IMacroHandler handler); public void removeHandler (IMacroHandler handler); public Collection<IMacroHandler> getHandlers(); public void execute(IWarlockClientViewer viewer); public Object getUserData(); public void setUserData(Object object); }