/**
* Warlock, the open-source cross-platform game client
*
* Copyright 2008, Warlock LLC, and individual contributors as indicated
* by the @authors tag.
*
* This is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation; either version 2.1 of
* the License, or (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this software; if not, write to the Free
* Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
* 02110-1301 USA, or see the FSF site: http://www.fsf.org.
*/package cc.warlock.core.client.settings.macro;
import java.util.Collection;
import cc.warlock.core.client.IWarlockClientViewer;
import cc.warlock.core.client.settings.IClientSetting;
/**
* @author Marshall
*
* A macro represents a certain key code / modifier combination and the list of handlers (ordered by precedence) that are able/willing to handle the macro.
*/
public interface IMacro extends IClientSetting {
public static final int NO_MODIFIERS = 0;
public int getKeyCode ();
public void setKeyCode (int keycode);
public int getModifiers ();
public void setModifiers (int modifiers);
public void addHandler (IMacroHandler handler);
public void removeHandler (IMacroHandler handler);
public Collection<IMacroHandler> getHandlers();
public void execute(IWarlockClientViewer viewer);
public Object getUserData();
public void setUserData(Object object);
}