/** * Warlock, the open-source cross-platform game client * * Copyright 2008, Warlock LLC, and individual contributors as indicated * by the @authors tag. * * This is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as * published by the Free Software Foundation; either version 2.1 of * the License, or (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this software; if not, write to the Free * Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA, or see the FSF site: http://www.fsf.org. */ /* * Created on Mar 26, 2005 * * TODO To change the template for this generated file go to * Window - Preferences - Java - Code Style - Code Templates */ package cc.warlock.core.script; import java.util.Collection; import cc.warlock.core.client.IWarlockClientViewer; /** * @author Marshall * * TODO To change the template for this generated type comment go to * Window - Preferences - Java - Code Style - Code Templates */ public interface IScriptEngine { /** * This method will run the script at the given path. Note that this should return immediately, so the engine * will need to probably create a thread to execute the script. * * @param script the script to start * @param client the client to start the script on * @param argumetns The arguments passed to the script */ public IScript startScript(IScriptInfo info, IWarlockClientViewer viewer, String[] arguments); public boolean supports (IScriptInfo scriptInfo); /** * @return The unique id of this scripting engine. */ public String getScriptEngineId(); /** * @return A display name for this scripting engine. */ public String getScriptEngineName(); /** * @return a list of currently running scripts for this script engine. */ public Collection<? extends IScript> getRunningScripts(); }