/** * Warlock, the open-source cross-platform game client * * Copyright 2008, Warlock LLC, and individual contributors as indicated * by the @authors tag. * * This is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as * published by the Free Software Foundation; either version 2.1 of * the License, or (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this software; if not, write to the Free * Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA, or see the FSF site: http://www.fsf.org. */ package cc.warlock.core.client; import java.util.Map; /** * This interface represents the current status of the current character. * * @author marshall * */ public interface ICharacterStatus extends IProperty<String> { public static enum StatusType { Kneeling, Prone, Sitting, Standing, Stunned, Bleeding, Hidden, Invisible, Dead, Webbed, Joined; public String toIconString() { return "Icon" + name().toUpperCase(); } public static StatusType getStatusType (String name) { for (StatusType type : StatusType.values()) { if (type.toIconString().equals(name)) return type; } return null; } }; public Map<StatusType, Boolean> getStatus(); public void unset(String status); }