/**
* Warlock, the open-source cross-platform game client
*
* Copyright 2008, Warlock LLC, and individual contributors as indicated
* by the @authors tag.
*
* This is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation; either version 2.1 of
* the License, or (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this software; if not, write to the Free
* Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
* 02110-1301 USA, or see the FSF site: http://www.fsf.org.
*/
package cc.warlock.core.client;
import java.util.Map;
/**
* This interface represents the current status of the current character.
*
* @author marshall
*
*/
public interface ICharacterStatus extends IProperty<String> {
public static enum StatusType {
Kneeling, Prone, Sitting, Standing, Stunned, Bleeding, Hidden, Invisible, Dead, Webbed, Joined;
public String toIconString() {
return "Icon" + name().toUpperCase();
}
public static StatusType getStatusType (String name)
{
for (StatusType type : StatusType.values())
{
if (type.toIconString().equals(name))
return type;
}
return null;
}
};
public Map<StatusType, Boolean> getStatus();
public void unset(String status);
}