/**
* Warlock, the open-source cross-platform game client
*
* Copyright 2008, Warlock LLC, and individual contributors as indicated
* by the @authors tag.
*
* This is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation; either version 2.1 of
* the License, or (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this software; if not, write to the Free
* Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA
* 02110-1301 USA, or see the FSF site: http://www.fsf.org.
*/
package cc.warlock.core.client.settings.internal;
import cc.warlock.core.client.settings.IClientSetting;
import cc.warlock.core.client.settings.IClientSettingProvider;
/**
* The base implementation class for all client settings
* @author marshall
*/
public class ClientSetting implements IClientSetting {
protected IClientSettingProvider provider;
protected ClientSetting originalSetting;
protected boolean needsUpdate;
public ClientSetting (IClientSettingProvider provider)
{
this.provider = provider;
}
public ClientSetting (ClientSetting other)
{
this.provider = other.provider;
this.originalSetting = other;
}
/* (non-Javadoc)
* @see cc.warlock.core.client.settings.IClientSetting#getProvider()
*/
public IClientSettingProvider getProvider() {
return provider;
}
public ClientSetting getOriginalSetting ()
{
return originalSetting;
}
public boolean needsUpdate ()
{
return needsUpdate;
}
public void setNeedsUpdate (boolean needsUpdate) {
this.needsUpdate = needsUpdate;
}
}