/** * Warlock, the open-source cross-platform game client * * Copyright 2008, Warlock LLC, and individual contributors as indicated * by the @authors tag. * * This is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as * published by the Free Software Foundation; either version 2.1 of * the License, or (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this software; if not, write to the Free * Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA * 02110-1301 USA, or see the FSF site: http://www.fsf.org. */ package cc.warlock.core.client.settings.internal; import cc.warlock.core.client.settings.IClientSetting; import cc.warlock.core.client.settings.IClientSettingProvider; /** * The base implementation class for all client settings * @author marshall */ public class ClientSetting implements IClientSetting { protected IClientSettingProvider provider; protected ClientSetting originalSetting; protected boolean needsUpdate; public ClientSetting (IClientSettingProvider provider) { this.provider = provider; } public ClientSetting (ClientSetting other) { this.provider = other.provider; this.originalSetting = other; } /* (non-Javadoc) * @see cc.warlock.core.client.settings.IClientSetting#getProvider() */ public IClientSettingProvider getProvider() { return provider; } public ClientSetting getOriginalSetting () { return originalSetting; } public boolean needsUpdate () { return needsUpdate; } public void setNeedsUpdate (boolean needsUpdate) { this.needsUpdate = needsUpdate; } }