/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui; import android.app.ActivityManager; import android.app.WallpaperManager; import android.content.BroadcastReceiver; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Rect; import android.graphics.Region.Op; import android.opengl.GLUtils; import android.os.SystemProperties; import android.renderscript.Matrix4f; import android.service.wallpaper.WallpaperService; import android.util.Log; import android.view.Display; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.WindowManager; import javax.microedition.khronos.egl.EGL10; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.egl.EGLContext; import javax.microedition.khronos.egl.EGLDisplay; import javax.microedition.khronos.egl.EGLSurface; import javax.microedition.khronos.opengles.GL; import java.io.IOException; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import static android.opengl.GLES20.*; import static javax.microedition.khronos.egl.EGL10.*; /** * Default built-in wallpaper that simply shows a static image. */ @SuppressWarnings({"UnusedDeclaration"}) public class ImageWallpaper extends WallpaperService { private static final String TAG = "ImageWallpaper"; private static final String GL_LOG_TAG = "ImageWallpaperGL"; private static final boolean DEBUG = false; private static final String PROPERTY_KERNEL_QEMU = "ro.kernel.qemu"; static final boolean FIXED_SIZED_SURFACE = true; static final boolean USE_OPENGL = true; WallpaperManager mWallpaperManager; boolean mIsHwAccelerated; @Override public void onCreate() { super.onCreate(); mWallpaperManager = (WallpaperManager) getSystemService(WALLPAPER_SERVICE); //noinspection PointlessBooleanExpression,ConstantConditions if (FIXED_SIZED_SURFACE && USE_OPENGL) { if (!isEmulator()) { WindowManager windowManager = (WindowManager) getSystemService(Context.WINDOW_SERVICE); Display display = windowManager.getDefaultDisplay(); mIsHwAccelerated = ActivityManager.isHighEndGfx(display); } } } private static boolean isEmulator() { return "1".equals(SystemProperties.get(PROPERTY_KERNEL_QEMU, "0")); } public Engine onCreateEngine() { return new DrawableEngine(); } class DrawableEngine extends Engine { static final int EGL_CONTEXT_CLIENT_VERSION = 0x3098; static final int EGL_OPENGL_ES2_BIT = 4; private final Object mLock = new Object[0]; // TODO: Not currently used, keeping around until we know we don't need it @SuppressWarnings({"UnusedDeclaration"}) private WallpaperObserver mReceiver; Bitmap mBackground; int mBackgroundWidth = -1, mBackgroundHeight = -1; float mXOffset; float mYOffset; boolean mVisible = true; boolean mRedrawNeeded; boolean mOffsetsChanged; int mLastXTranslation; int mLastYTranslation; private EGL10 mEgl; private EGLDisplay mEglDisplay; private EGLConfig mEglConfig; private EGLContext mEglContext; private EGLSurface mEglSurface; private GL mGL; private static final String sSimpleVS = "attribute vec4 position;\n" + "attribute vec2 texCoords;\n" + "varying vec2 outTexCoords;\n" + "uniform mat4 projection;\n" + "\nvoid main(void) {\n" + " outTexCoords = texCoords;\n" + " gl_Position = projection * position;\n" + "}\n\n"; private static final String sSimpleFS = "precision mediump float;\n\n" + "varying vec2 outTexCoords;\n" + "uniform sampler2D texture;\n" + "\nvoid main(void) {\n" + " gl_FragColor = texture2D(texture, outTexCoords);\n" + "}\n\n"; private static final int FLOAT_SIZE_BYTES = 4; private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES; private static final int TRIANGLE_VERTICES_DATA_POS_OFFSET = 0; private static final int TRIANGLE_VERTICES_DATA_UV_OFFSET = 3; class WallpaperObserver extends BroadcastReceiver { public void onReceive(Context context, Intent intent) { if (DEBUG) { Log.d(TAG, "onReceive"); } synchronized (mLock) { mBackgroundWidth = mBackgroundHeight = -1; mBackground = null; mRedrawNeeded = true; drawFrameLocked(); } } } @Override public void onCreate(SurfaceHolder surfaceHolder) { if (DEBUG) { Log.d(TAG, "onCreate"); } super.onCreate(surfaceHolder); // TODO: Don't need this currently because the wallpaper service // will restart the image wallpaper whenever the image changes. //IntentFilter filter = new IntentFilter(Intent.ACTION_WALLPAPER_CHANGED); //mReceiver = new WallpaperObserver(); //registerReceiver(mReceiver, filter, null, mHandler); updateSurfaceSize(surfaceHolder); setOffsetNotificationsEnabled(false); } @Override public void onDestroy() { super.onDestroy(); if (mReceiver != null) { unregisterReceiver(mReceiver); } } @Override public void onDesiredSizeChanged(int desiredWidth, int desiredHeight) { super.onDesiredSizeChanged(desiredWidth, desiredHeight); SurfaceHolder surfaceHolder = getSurfaceHolder(); if (surfaceHolder != null) { updateSurfaceSize(surfaceHolder); } } void updateSurfaceSize(SurfaceHolder surfaceHolder) { if (FIXED_SIZED_SURFACE) { // Used a fixed size surface, because we are special. We can do // this because we know the current design of window animations doesn't // cause this to break. surfaceHolder.setFixedSize(getDesiredMinimumWidth(), getDesiredMinimumHeight()); } else { surfaceHolder.setSizeFromLayout(); } } @Override public void onVisibilityChanged(boolean visible) { if (DEBUG) { Log.d(TAG, "onVisibilityChanged: visible=" + visible); } synchronized (mLock) { if (mVisible != visible) { if (DEBUG) { Log.d(TAG, "Visibility changed to visible=" + visible); } mVisible = visible; drawFrameLocked(); } } } @Override public void onTouchEvent(MotionEvent event) { super.onTouchEvent(event); } @Override public void onOffsetsChanged(float xOffset, float yOffset, float xOffsetStep, float yOffsetStep, int xPixels, int yPixels) { if (DEBUG) { Log.d(TAG, "onOffsetsChanged: xOffset=" + xOffset + ", yOffset=" + yOffset + ", xOffsetStep=" + xOffsetStep + ", yOffsetStep=" + yOffsetStep + ", xPixels=" + xPixels + ", yPixels=" + yPixels); } synchronized (mLock) { if (mXOffset != xOffset || mYOffset != yOffset) { if (DEBUG) { Log.d(TAG, "Offsets changed to (" + xOffset + "," + yOffset + ")."); } mXOffset = xOffset; mYOffset = yOffset; mOffsetsChanged = true; } drawFrameLocked(); } } @Override public void onSurfaceChanged(SurfaceHolder holder, int format, int width, int height) { if (DEBUG) { Log.d(TAG, "onSurfaceChanged: width=" + width + ", height=" + height); } super.onSurfaceChanged(holder, format, width, height); synchronized (mLock) { mRedrawNeeded = true; drawFrameLocked(); } } void drawFrameLocked() { if (!mVisible) { if (DEBUG) { Log.d(TAG, "Suppressed drawFrame since wallpaper is not visible."); } return; } if (!mRedrawNeeded && !mOffsetsChanged) { if (DEBUG) { Log.d(TAG, "Suppressed drawFrame since redraw is not needed " + "and offsets have not changed."); } return; } if (mBackgroundWidth < 0 || mBackgroundHeight < 0) { // If we don't yet know the size of the wallpaper bitmap, // we need to get it now. updateWallpaperLocked(); } SurfaceHolder sh = getSurfaceHolder(); final Rect frame = sh.getSurfaceFrame(); final int dw = frame.width(); final int dh = frame.height(); final int availw = dw - mBackgroundWidth; final int availh = dh - mBackgroundHeight; int xPixels = availw < 0 ? (int)(availw * mXOffset + .5f) : (availw / 2); int yPixels = availh < 0 ? (int)(availh * mYOffset + .5f) : (availh / 2); mOffsetsChanged = false; if (!mRedrawNeeded && xPixels == mLastXTranslation && yPixels == mLastYTranslation) { if (DEBUG) { Log.d(TAG, "Suppressed drawFrame since the image has not " + "actually moved an integral number of pixels."); } return; } mRedrawNeeded = false; mLastXTranslation = xPixels; mLastYTranslation = yPixels; if (mBackground == null) { // If we somehow got to this point after we have last flushed // the wallpaper, well we really need it to draw again. So // seems like we need to reload it. Ouch. updateWallpaperLocked(); } if (mIsHwAccelerated) { if (!drawWallpaperWithOpenGL(sh, availw, availh, xPixels, yPixels)) { drawWallpaperWithCanvas(sh, availw, availh, xPixels, yPixels); } } else { drawWallpaperWithCanvas(sh, availw, availh, xPixels, yPixels); } if (FIXED_SIZED_SURFACE) { // If the surface is fixed-size, we should only need to // draw it once and then we'll let the window manager // position it appropriately. As such, we no longer needed // the loaded bitmap. Yay! mBackground = null; mWallpaperManager.forgetLoadedWallpaper(); } } void updateWallpaperLocked() { Throwable exception = null; try { mBackground = mWallpaperManager.getBitmap(); } catch (RuntimeException e) { exception = e; } catch (OutOfMemoryError e) { exception = e; } if (exception != null) { mBackground = null; // Note that if we do fail at this, and the default wallpaper can't // be loaded, we will go into a cycle. Don't do a build where the // default wallpaper can't be loaded. Log.w(TAG, "Unable to load wallpaper!", exception); try { mWallpaperManager.clear(); } catch (IOException ex) { // now we're really screwed. Log.w(TAG, "Unable reset to default wallpaper!", ex); } } mBackgroundWidth = mBackground != null ? mBackground.getWidth() : 0; mBackgroundHeight = mBackground != null ? mBackground.getHeight() : 0; } private void drawWallpaperWithCanvas(SurfaceHolder sh, int w, int h, int x, int y) { Canvas c = sh.lockCanvas(); if (c != null) { try { if (DEBUG) { Log.d(TAG, "Redrawing: x=" + x + ", y=" + y); } c.translate(x, y); if (w < 0 || h < 0) { c.save(Canvas.CLIP_SAVE_FLAG); c.clipRect(0, 0, mBackgroundWidth, mBackgroundHeight, Op.DIFFERENCE); c.drawColor(0xff000000); c.restore(); } if (mBackground != null) { c.drawBitmap(mBackground, 0, 0, null); } } finally { sh.unlockCanvasAndPost(c); } } } private boolean drawWallpaperWithOpenGL(SurfaceHolder sh, int w, int h, int left, int top) { if (!initGL(sh)) return false; final float right = left + mBackgroundWidth; final float bottom = top + mBackgroundHeight; final Rect frame = sh.getSurfaceFrame(); final Matrix4f ortho = new Matrix4f(); ortho.loadOrtho(0.0f, frame.width(), frame.height(), 0.0f, -1.0f, 1.0f); final FloatBuffer triangleVertices = createMesh(left, top, right, bottom); final int texture = loadTexture(mBackground); final int program = buildProgram(sSimpleVS, sSimpleFS); final int attribPosition = glGetAttribLocation(program, "position"); final int attribTexCoords = glGetAttribLocation(program, "texCoords"); final int uniformTexture = glGetUniformLocation(program, "texture"); final int uniformProjection = glGetUniformLocation(program, "projection"); checkGlError(); glViewport(0, 0, frame.width(), frame.height()); glBindTexture(GL_TEXTURE_2D, texture); glUseProgram(program); glEnableVertexAttribArray(attribPosition); glEnableVertexAttribArray(attribTexCoords); glUniform1i(uniformTexture, 0); glUniformMatrix4fv(uniformProjection, 1, false, ortho.getArray(), 0); checkGlError(); if (w < 0 || h < 0) { glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); } // drawQuad triangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET); glVertexAttribPointer(attribPosition, 3, GL_FLOAT, false, TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices); triangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET); glVertexAttribPointer(attribTexCoords, 3, GL_FLOAT, false, TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); if (!mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) { throw new RuntimeException("Cannot swap buffers"); } checkEglError(); finishGL(); return true; } private FloatBuffer createMesh(int left, int top, float right, float bottom) { final float[] verticesData = { // X, Y, Z, U, V left, bottom, 0.0f, 0.0f, 1.0f, right, bottom, 0.0f, 1.0f, 1.0f, left, top, 0.0f, 0.0f, 0.0f, right, top, 0.0f, 1.0f, 0.0f, }; final int bytes = verticesData.length * FLOAT_SIZE_BYTES; final FloatBuffer triangleVertices = ByteBuffer.allocateDirect(bytes).order( ByteOrder.nativeOrder()).asFloatBuffer(); triangleVertices.put(verticesData).position(0); return triangleVertices; } private int loadTexture(Bitmap bitmap) { int[] textures = new int[1]; glActiveTexture(GL_TEXTURE0); glGenTextures(1, textures, 0); checkGlError(); int texture = textures[0]; glBindTexture(GL_TEXTURE_2D, texture); checkGlError(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); GLUtils.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap, GL_UNSIGNED_BYTE, 0); checkGlError(); bitmap.recycle(); return texture; } private int buildProgram(String vertex, String fragment) { int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); if (vertexShader == 0) return 0; int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); if (fragmentShader == 0) return 0; int program = glCreateProgram(); glAttachShader(program, vertexShader); checkGlError(); glAttachShader(program, fragmentShader); checkGlError(); glLinkProgram(program); checkGlError(); int[] status = new int[1]; glGetProgramiv(program, GL_LINK_STATUS, status, 0); if (status[0] != GL_TRUE) { String error = glGetProgramInfoLog(program); Log.d(GL_LOG_TAG, "Error while linking program:\n" + error); glDeleteShader(vertexShader); glDeleteShader(fragmentShader); glDeleteProgram(program); return 0; } return program; } private int buildShader(String source, int type) { int shader = glCreateShader(type); glShaderSource(shader, source); checkGlError(); glCompileShader(shader); checkGlError(); int[] status = new int[1]; glGetShaderiv(shader, GL_COMPILE_STATUS, status, 0); if (status[0] != GL_TRUE) { String error = glGetShaderInfoLog(shader); Log.d(GL_LOG_TAG, "Error while compiling shader:\n" + error); glDeleteShader(shader); return 0; } return shader; } private void checkEglError() { int error = mEgl.eglGetError(); if (error != EGL_SUCCESS) { Log.w(GL_LOG_TAG, "EGL error = " + GLUtils.getEGLErrorString(error)); } } private void checkGlError() { int error = glGetError(); if (error != GL_NO_ERROR) { Log.w(GL_LOG_TAG, "GL error = 0x" + Integer.toHexString(error), new Throwable()); } } private void finishGL() { mEgl.eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); mEgl.eglDestroySurface(mEglDisplay, mEglSurface); mEgl.eglDestroyContext(mEglDisplay, mEglContext); } private boolean initGL(SurfaceHolder surfaceHolder) { mEgl = (EGL10) EGLContext.getEGL(); mEglDisplay = mEgl.eglGetDisplay(EGL_DEFAULT_DISPLAY); if (mEglDisplay == EGL_NO_DISPLAY) { throw new RuntimeException("eglGetDisplay failed " + GLUtils.getEGLErrorString(mEgl.eglGetError())); } int[] version = new int[2]; if (!mEgl.eglInitialize(mEglDisplay, version)) { throw new RuntimeException("eglInitialize failed " + GLUtils.getEGLErrorString(mEgl.eglGetError())); } mEglConfig = chooseEglConfig(); if (mEglConfig == null) { throw new RuntimeException("eglConfig not initialized"); } mEglContext = createContext(mEgl, mEglDisplay, mEglConfig); mEglSurface = mEgl.eglCreateWindowSurface(mEglDisplay, mEglConfig, surfaceHolder, null); if (mEglSurface == null || mEglSurface == EGL_NO_SURFACE) { int error = mEgl.eglGetError(); if (error == EGL_BAD_NATIVE_WINDOW) { Log.e(GL_LOG_TAG, "createWindowSurface returned EGL_BAD_NATIVE_WINDOW."); return false; } throw new RuntimeException("createWindowSurface failed " + GLUtils.getEGLErrorString(error)); } if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) { throw new RuntimeException("eglMakeCurrent failed " + GLUtils.getEGLErrorString(mEgl.eglGetError())); } mGL = mEglContext.getGL(); return true; } EGLContext createContext(EGL10 egl, EGLDisplay eglDisplay, EGLConfig eglConfig) { int[] attrib_list = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; return egl.eglCreateContext(eglDisplay, eglConfig, EGL_NO_CONTEXT, attrib_list); } private EGLConfig chooseEglConfig() { int[] configsCount = new int[1]; EGLConfig[] configs = new EGLConfig[1]; int[] configSpec = getConfig(); if (!mEgl.eglChooseConfig(mEglDisplay, configSpec, configs, 1, configsCount)) { throw new IllegalArgumentException("eglChooseConfig failed " + GLUtils.getEGLErrorString(mEgl.eglGetError())); } else if (configsCount[0] > 0) { return configs[0]; } return null; } private int[] getConfig() { return new int[] { EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 0, EGL_DEPTH_SIZE, 0, EGL_STENCIL_SIZE, 0, EGL_NONE }; } } }