/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.graphics; public class SweepGradient extends Shader { /** * A subclass of Shader that draws a sweep gradient around a center point. * * @param cx The x-coordinate of the center * @param cy The y-coordinate of the center * @param colors The colors to be distributed between around the center. * There must be at least 2 colors in the array. * @param positions May be NULL. The relative position of * each corresponding color in the colors array, beginning * with 0 and ending with 1.0. If the values are not * monotonic, the drawing may produce unexpected results. * If positions is NULL, then the colors are automatically * spaced evenly. */ public SweepGradient(float cx, float cy, int colors[], float positions[]) { if (colors.length < 2) { throw new IllegalArgumentException("needs >= 2 number of colors"); } if (positions != null && colors.length != positions.length) { throw new IllegalArgumentException( "color and position arrays must be of equal length"); } native_instance = nativeCreate1(cx, cy, colors, positions); native_shader = nativePostCreate1(native_instance, cx, cy, colors, positions); } /** * A subclass of Shader that draws a sweep gradient around a center point. * * @param cx The x-coordinate of the center * @param cy The y-coordinate of the center * @param color0 The color to use at the start of the sweep * @param color1 The color to use at the end of the sweep */ public SweepGradient(float cx, float cy, int color0, int color1) { native_instance = nativeCreate2(cx, cy, color0, color1); native_shader = nativePostCreate2(native_instance, cx, cy, color0, color1); } private static native int nativeCreate1(float x, float y, int colors[], float positions[]); private static native int nativeCreate2(float x, float y, int color0, int color1); private static native int nativePostCreate1(int native_shader, float cx, float cy, int[] colors, float[] positions); private static native int nativePostCreate2(int native_shader, float cx, float cy, int color0, int color1); }