/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.server; import android.content.BroadcastReceiver; import android.content.Context; import android.content.Intent; import android.content.IntentFilter; import android.content.pm.PackageManager; import android.os.Handler; import android.os.IVibratorService; import android.os.PowerManager; import android.os.Process; import android.os.RemoteException; import android.os.IBinder; import android.os.Binder; import android.os.SystemClock; import android.os.WorkSource; import android.util.Slog; import java.util.LinkedList; import java.util.ListIterator; public class VibratorService extends IVibratorService.Stub { private static final String TAG = "VibratorService"; private final LinkedList<Vibration> mVibrations; private Vibration mCurrentVibration; private final WorkSource mTmpWorkSource = new WorkSource(); private class Vibration implements IBinder.DeathRecipient { private final IBinder mToken; private final long mTimeout; private final long mStartTime; private final long[] mPattern; private final int mRepeat; private final int mUid; Vibration(IBinder token, long millis, int uid) { this(token, millis, null, 0, uid); } Vibration(IBinder token, long[] pattern, int repeat, int uid) { this(token, 0, pattern, repeat, uid); } private Vibration(IBinder token, long millis, long[] pattern, int repeat, int uid) { mToken = token; mTimeout = millis; mStartTime = SystemClock.uptimeMillis(); mPattern = pattern; mRepeat = repeat; mUid = uid; } public void binderDied() { synchronized (mVibrations) { mVibrations.remove(this); if (this == mCurrentVibration) { doCancelVibrateLocked(); startNextVibrationLocked(); } } } public boolean hasLongerTimeout(long millis) { if (mTimeout == 0) { // This is a pattern, return false to play the simple // vibration. return false; } if ((mStartTime + mTimeout) < (SystemClock.uptimeMillis() + millis)) { // If this vibration will end before the time passed in, let // the new vibration play. return false; } return true; } } VibratorService(Context context) { // Reset the hardware to a default state, in case this is a runtime // restart instead of a fresh boot. vibratorOff(); mContext = context; PowerManager pm = (PowerManager)context.getSystemService( Context.POWER_SERVICE); mWakeLock = pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, "*vibrator*"); mWakeLock.setReferenceCounted(true); mVibrations = new LinkedList<Vibration>(); IntentFilter filter = new IntentFilter(); filter.addAction(Intent.ACTION_SCREEN_OFF); context.registerReceiver(mIntentReceiver, filter); } public boolean hasVibrator() { return vibratorExists(); } public void vibrate(long milliseconds, IBinder token) { if (mContext.checkCallingOrSelfPermission(android.Manifest.permission.VIBRATE) != PackageManager.PERMISSION_GRANTED) { throw new SecurityException("Requires VIBRATE permission"); } int uid = Binder.getCallingUid(); // We're running in the system server so we cannot crash. Check for a // timeout of 0 or negative. This will ensure that a vibration has // either a timeout of > 0 or a non-null pattern. if (milliseconds <= 0 || (mCurrentVibration != null && mCurrentVibration.hasLongerTimeout(milliseconds))) { // Ignore this vibration since the current vibration will play for // longer than milliseconds. return; } Vibration vib = new Vibration(token, milliseconds, uid); synchronized (mVibrations) { removeVibrationLocked(token); doCancelVibrateLocked(); mCurrentVibration = vib; startVibrationLocked(vib); } } private boolean isAll0(long[] pattern) { int N = pattern.length; for (int i = 0; i < N; i++) { if (pattern[i] != 0) { return false; } } return true; } public void vibratePattern(long[] pattern, int repeat, IBinder token) { if (mContext.checkCallingOrSelfPermission(android.Manifest.permission.VIBRATE) != PackageManager.PERMISSION_GRANTED) { throw new SecurityException("Requires VIBRATE permission"); } int uid = Binder.getCallingUid(); // so wakelock calls will succeed long identity = Binder.clearCallingIdentity(); try { if (false) { String s = ""; int N = pattern.length; for (int i=0; i<N; i++) { s += " " + pattern[i]; } Slog.i(TAG, "vibrating with pattern: " + s); } // we're running in the server so we can't fail if (pattern == null || pattern.length == 0 || isAll0(pattern) || repeat >= pattern.length || token == null) { return; } Vibration vib = new Vibration(token, pattern, repeat, uid); try { token.linkToDeath(vib, 0); } catch (RemoteException e) { return; } synchronized (mVibrations) { removeVibrationLocked(token); doCancelVibrateLocked(); if (repeat >= 0) { mVibrations.addFirst(vib); startNextVibrationLocked(); } else { // A negative repeat means that this pattern is not meant // to repeat. Treat it like a simple vibration. mCurrentVibration = vib; startVibrationLocked(vib); } } } finally { Binder.restoreCallingIdentity(identity); } } public void cancelVibrate(IBinder token) { mContext.enforceCallingOrSelfPermission( android.Manifest.permission.VIBRATE, "cancelVibrate"); // so wakelock calls will succeed long identity = Binder.clearCallingIdentity(); try { synchronized (mVibrations) { final Vibration vib = removeVibrationLocked(token); if (vib == mCurrentVibration) { doCancelVibrateLocked(); startNextVibrationLocked(); } } } finally { Binder.restoreCallingIdentity(identity); } } private final Runnable mVibrationRunnable = new Runnable() { public void run() { synchronized (mVibrations) { doCancelVibrateLocked(); startNextVibrationLocked(); } } }; // Lock held on mVibrations private void doCancelVibrateLocked() { if (mThread != null) { synchronized (mThread) { mThread.mDone = true; mThread.notify(); } mThread = null; } vibratorOff(); mH.removeCallbacks(mVibrationRunnable); } // Lock held on mVibrations private void startNextVibrationLocked() { if (mVibrations.size() <= 0) { mCurrentVibration = null; return; } mCurrentVibration = mVibrations.getFirst(); startVibrationLocked(mCurrentVibration); } // Lock held on mVibrations private void startVibrationLocked(final Vibration vib) { if (vib.mTimeout != 0) { vibratorOn(vib.mTimeout); mH.postDelayed(mVibrationRunnable, vib.mTimeout); } else { // mThread better be null here. doCancelVibrate should always be // called before startNextVibrationLocked or startVibrationLocked. mThread = new VibrateThread(vib); mThread.start(); } } // Lock held on mVibrations private Vibration removeVibrationLocked(IBinder token) { ListIterator<Vibration> iter = mVibrations.listIterator(0); while (iter.hasNext()) { Vibration vib = iter.next(); if (vib.mToken == token) { iter.remove(); unlinkVibration(vib); return vib; } } // We might be looking for a simple vibration which is only stored in // mCurrentVibration. if (mCurrentVibration != null && mCurrentVibration.mToken == token) { unlinkVibration(mCurrentVibration); return mCurrentVibration; } return null; } private void unlinkVibration(Vibration vib) { if (vib.mPattern != null) { // If Vibration object has a pattern, // the Vibration object has also been linkedToDeath. vib.mToken.unlinkToDeath(vib, 0); } } private class VibrateThread extends Thread { final Vibration mVibration; boolean mDone; VibrateThread(Vibration vib) { mVibration = vib; mTmpWorkSource.set(vib.mUid); mWakeLock.setWorkSource(mTmpWorkSource); mWakeLock.acquire(); } private void delay(long duration) { if (duration > 0) { long bedtime = SystemClock.uptimeMillis(); do { try { this.wait(duration); } catch (InterruptedException e) { } if (mDone) { break; } duration = duration - SystemClock.uptimeMillis() - bedtime; } while (duration > 0); } } public void run() { Process.setThreadPriority(Process.THREAD_PRIORITY_URGENT_DISPLAY); synchronized (this) { int index = 0; long[] pattern = mVibration.mPattern; int len = pattern.length; int repeat = mVibration.mRepeat; long duration = 0; while (!mDone) { // add off-time duration to any accumulated on-time duration if (index < len) { duration += pattern[index++]; } // sleep until it is time to start the vibrator delay(duration); if (mDone) { break; } if (index < len) { // read on-time duration and start the vibrator // duration is saved for delay() at top of loop duration = pattern[index++]; if (duration > 0) { VibratorService.this.vibratorOn(duration); } } else { if (repeat < 0) { break; } else { index = repeat; duration = 0; } } } mWakeLock.release(); } synchronized (mVibrations) { if (mThread == this) { mThread = null; } if (!mDone) { // If this vibration finished naturally, start the next // vibration. mVibrations.remove(mVibration); unlinkVibration(mVibration); startNextVibrationLocked(); } } } }; BroadcastReceiver mIntentReceiver = new BroadcastReceiver() { public void onReceive(Context context, Intent intent) { if (intent.getAction().equals(Intent.ACTION_SCREEN_OFF)) { synchronized (mVibrations) { doCancelVibrateLocked(); int size = mVibrations.size(); for(int i = 0; i < size; i++) { unlinkVibration(mVibrations.get(i)); } mVibrations.clear(); } } } }; private Handler mH = new Handler(); private final Context mContext; private final PowerManager.WakeLock mWakeLock; volatile VibrateThread mThread; native static boolean vibratorExists(); native static void vibratorOn(long milliseconds); native static void vibratorOff(); }