/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Matrix; /** * A hardware layer can be used to render graphics operations into a hardware * friendly buffer. For instance, with an OpenGL backend, a hardware layer * would use a Frame Buffer Object (FBO.) The hardware layer can be used as * a drawing cache when a complex set of graphics operations needs to be * drawn several times. */ abstract class HardwareLayer { /** * Indicates an unknown dimension (width or height.) */ static final int DIMENSION_UNDEFINED = -1; int mWidth; int mHeight; boolean mOpaque; /** * Creates a new hardware layer with undefined dimensions. */ HardwareLayer() { this(DIMENSION_UNDEFINED, DIMENSION_UNDEFINED, false); } /** * Creates a new hardware layer at least as large as the supplied * dimensions. * * @param width The minimum width of the layer * @param height The minimum height of the layer * @param isOpaque Whether the layer should be opaque or not */ HardwareLayer(int width, int height, boolean isOpaque) { mWidth = width; mHeight = height; mOpaque = isOpaque; } /** * Returns the minimum width of the layer. * * @return The minimum desired width of the hardware layer */ int getWidth() { return mWidth; } /** * Returns the minimum height of the layer. * * @return The minimum desired height of the hardware layer */ int getHeight() { return mHeight; } /** * Returns whether or not this layer is opaque. * * @return True if the layer is opaque, false otherwise */ boolean isOpaque() { return mOpaque; } /** * Indicates whether this layer can be rendered. * * @return True if the layer can be rendered into, false otherwise */ abstract boolean isValid(); /** * Resize the layer, if necessary, to be at least as large * as the supplied dimensions. * * @param width The new desired minimum width for this layer * @param height The new desired minimum height for this layer */ abstract void resize(int width, int height); /** * Returns a hardware canvas that can be used to render onto * this layer. * * @return A hardware canvas, or null if a canvas cannot be created */ abstract HardwareCanvas getCanvas(); /** * Destroys resources without waiting for a GC. */ abstract void destroy(); /** * This must be invoked before drawing onto this layer. * @param currentCanvas */ abstract HardwareCanvas start(Canvas currentCanvas); /** * This must be invoked after drawing onto this layer. * @param currentCanvas */ abstract void end(Canvas currentCanvas); /** * Copies this layer into the specified bitmap. * * @param bitmap The bitmap to copy they layer into * * @return True if the copy was successful, false otherwise */ abstract boolean copyInto(Bitmap bitmap); /** * Update the layer's properties. This method should be used * when the underlying storage is modified by an external entity. * To change the underlying storage, use the {@link #resize(int, int)} * method instead. * * @param width The new width of this layer * @param height The new height of this layer * @param isOpaque Whether this layer is opaque */ void update(int width, int height, boolean isOpaque) { mWidth = width; mHeight = height; mOpaque = isOpaque; } /** * Sets an optional transform on this layer. * * @param matrix The transform to apply to the layer. */ abstract void setTransform(Matrix matrix); }