/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; import android.content.res.CompatibilityInfo.Translator; import android.graphics.*; import android.os.Parcelable; import android.os.Parcel; import android.util.Log; /** * Handle onto a raw buffer that is being managed by the screen compositor. */ public class Surface implements Parcelable { private static final String LOG_TAG = "Surface"; private static final boolean DEBUG_RELEASE = false; /* orientations for setOrientation() */ public static final int ROTATION_0 = 0; public static final int ROTATION_90 = 1; public static final int ROTATION_180 = 2; public static final int ROTATION_270 = 3; /** * Create Surface from a {@link SurfaceTexture}. * * Images drawn to the Surface will be made available to the {@link * SurfaceTexture}, which can attach them an OpenGL ES texture via {@link * SurfaceTexture#updateTexImage}. * * @param surfaceTexture The {@link SurfaceTexture} that is updated by this * Surface. */ public Surface(SurfaceTexture surfaceTexture) { if (DEBUG_RELEASE) { mCreationStack = new Exception(); } mCanvas = new CompatibleCanvas(); initFromSurfaceTexture(surfaceTexture); } /** * Does this object hold a valid surface? Returns true if it holds * a physical surface, so lockCanvas() will succeed. Otherwise * returns false. */ public native boolean isValid(); /** Release the local reference to the server-side surface. * Always call release() when you're done with a Surface. This will * make the surface invalid. */ public native void release(); /** draw into a surface */ public Canvas lockCanvas(Rect dirty) throws OutOfResourcesException, IllegalArgumentException { /* * the dirty rectangle may be expanded to the surface's size, if for * instance it has been resized or if the bits were lost, since the last * call. */ return lockCanvasNative(dirty); } /** unlock the surface and asks a page flip */ public native void unlockCanvasAndPost(Canvas canvas); /** * unlock the surface. the screen won't be updated until * post() or postAll() is called */ public native void unlockCanvas(Canvas canvas); @Override public String toString() { return "Surface(name=" + mName + ", identity=" + getIdentity() + ")"; } public int describeContents() { return 0; } public native void readFromParcel(Parcel source); public native void writeToParcel(Parcel dest, int flags); /** * Exception thrown when a surface couldn't be created or resized */ public static class OutOfResourcesException extends Exception { public OutOfResourcesException() { } public OutOfResourcesException(String name) { super(name); } } /* * ----------------------------------------------------------------------- * No user serviceable parts beyond this point * ----------------------------------------------------------------------- */ /* flags used in constructor (keep in sync with ISurfaceComposer.h) */ /** Surface is created hidden @hide */ public static final int HIDDEN = 0x00000004; /** The surface contains secure content, special measures will * be taken to disallow the surface's content to be copied from * another process. In particular, screenshots and VNC servers will * be disabled, but other measures can take place, for instance the * surface might not be hardware accelerated. * @hide*/ public static final int SECURE = 0x00000080; /** Creates a surface where color components are interpreted as * "non pre-multiplied" by their alpha channel. Of course this flag is * meaningless for surfaces without an alpha channel. By default * surfaces are pre-multiplied, which means that each color component is * already multiplied by its alpha value. In this case the blending * equation used is: * * DEST = SRC + DEST * (1-SRC_ALPHA) * * By contrast, non pre-multiplied surfaces use the following equation: * * DEST = SRC * SRC_ALPHA * DEST * (1-SRC_ALPHA) * * pre-multiplied surfaces must always be used if transparent pixels are * composited on top of each-other into the surface. A pre-multiplied * surface can never lower the value of the alpha component of a given * pixel. * * In some rare situations, a non pre-multiplied surface is preferable. * * @hide */ public static final int NON_PREMULTIPLIED = 0x00000100; /** * Indicates that the surface must be considered opaque, even if its * pixel format is set to translucent. This can be useful if an * application needs full RGBA 8888 support for instance but will * still draw every pixel opaque. * * @hide */ public static final int OPAQUE = 0x00000400; /** * Application requires a hardware-protected path to an * external display sink. If a hardware-protected path is not available, * then this surface will not be displayed on the external sink. * * @hide */ public static final int PROTECTED_APP = 0x00000800; // 0x1000 is reserved for an independent DRM protected flag in framework /** Creates a normal surface. This is the default. @hide */ public static final int FX_SURFACE_NORMAL = 0x00000000; /** Creates a Blur surface. Everything behind this surface is blurred * by some amount. The quality and refresh speed of the blur effect * is not settable or guaranteed. * It is an error to lock a Blur surface, since it doesn't have * a backing store. * @hide * @deprecated */ @Deprecated public static final int FX_SURFACE_BLUR = 0x00010000; /** Creates a Dim surface. Everything behind this surface is dimmed * by the amount specified in {@link #setAlpha}. * It is an error to lock a Dim surface, since it doesn't have * a backing store. * @hide */ public static final int FX_SURFACE_DIM = 0x00020000; /** @hide */ public static final int FX_SURFACE_SCREENSHOT = 0x00030000; /** Mask used for FX values above @hide */ public static final int FX_SURFACE_MASK = 0x000F0000; /* flags used with setFlags() (keep in sync with ISurfaceComposer.h) */ /** Hide the surface. Equivalent to calling hide(). @hide */ public static final int SURFACE_HIDDEN = 0x01; /** Freeze the surface. Equivalent to calling freeze(). @hide */ public static final int SURFACE_FROZEN = 0x02; /** Enable dithering when compositing this surface @hide */ public static final int SURFACE_DITHER = 0x04; // The mSurfaceControl will only be present for Surfaces used by the window // server or system processes. When this class is parceled we defer to the // mSurfaceControl to do the parceling. Otherwise we parcel the // mNativeSurface. private int mSurfaceControl; private int mSaveCount; private Canvas mCanvas; private int mNativeSurface; private int mSurfaceGenerationId; private String mName; // The Translator for density compatibility mode. This is used for scaling // the canvas to perform the appropriate density transformation. private Translator mCompatibilityTranslator; // A matrix to scale the matrix set by application. This is set to null for // non compatibility mode. private Matrix mCompatibleMatrix; private Exception mCreationStack; /* * We use a class initializer to allow the native code to cache some * field offsets. */ native private static void nativeClassInit(); static { nativeClassInit(); } /** create a surface @hide */ public Surface(SurfaceSession s, int pid, int display, int w, int h, int format, int flags) throws OutOfResourcesException { if (DEBUG_RELEASE) { mCreationStack = new Exception(); } mCanvas = new CompatibleCanvas(); init(s,pid,null,display,w,h,format,flags); } /** create a surface with a name @hide */ public Surface(SurfaceSession s, int pid, String name, int display, int w, int h, int format, int flags) throws OutOfResourcesException { if (DEBUG_RELEASE) { mCreationStack = new Exception(); } mCanvas = new CompatibleCanvas(); init(s,pid,name,display,w,h,format,flags); mName = name; } /** * Create an empty surface, which will later be filled in by * readFromParcel(). * @hide */ public Surface() { if (DEBUG_RELEASE) { mCreationStack = new Exception(); } mCanvas = new CompatibleCanvas(); } private Surface(Parcel source) throws OutOfResourcesException { init(source); } /** * Copy another surface to this one. This surface now holds a reference * to the same data as the original surface, and is -not- the owner. * This is for use by the window manager when returning a window surface * back from a client, converting it from the representation being managed * by the window manager to the representation the client uses to draw * in to it. * @hide */ public native void copyFrom(Surface o); /** * Transfer the native state from 'o' to this surface, releasing it * from 'o'. This is for use in the client side for drawing into a * surface; not guaranteed to work on the window manager side. * This is for use by the client to move the underlying surface from * one Surface object to another, in particular in SurfaceFlinger. * @hide. */ public native void transferFrom(Surface o); /** @hide */ public int getGenerationId() { return mSurfaceGenerationId; } /** * A Canvas class that can handle the compatibility mode. This does two * things differently. * <ul> * <li>Returns the width and height of the target metrics, rather than * native. For example, the canvas returns 320x480 even if an app is running * in WVGA high density. * <li>Scales the matrix in setMatrix by the application scale, except if * the matrix looks like obtained from getMatrix. This is a hack to handle * the case that an application uses getMatrix to keep the original matrix, * set matrix of its own, then set the original matrix back. There is no * perfect solution that works for all cases, and there are a lot of cases * that this model does not work, but we hope this works for many apps. * </ul> */ private class CompatibleCanvas extends Canvas { // A temp matrix to remember what an application obtained via {@link getMatrix} private Matrix mOrigMatrix = null; @Override public int getWidth() { int w = super.getWidth(); if (mCompatibilityTranslator != null) { w = (int)(w * mCompatibilityTranslator.applicationInvertedScale + .5f); } return w; } @Override public int getHeight() { int h = super.getHeight(); if (mCompatibilityTranslator != null) { h = (int)(h * mCompatibilityTranslator.applicationInvertedScale + .5f); } return h; } @Override public void setMatrix(Matrix matrix) { if (mCompatibleMatrix == null || mOrigMatrix == null || mOrigMatrix.equals(matrix)) { // don't scale the matrix if it's not compatibility mode, or // the matrix was obtained from getMatrix. super.setMatrix(matrix); } else { Matrix m = new Matrix(mCompatibleMatrix); m.preConcat(matrix); super.setMatrix(m); } } @Override public void getMatrix(Matrix m) { super.getMatrix(m); if (mOrigMatrix == null) { mOrigMatrix = new Matrix(); } mOrigMatrix.set(m); } } /** * Sets the translator used to scale canvas's width/height in compatibility * mode. */ void setCompatibilityTranslator(Translator translator) { if (translator != null) { float appScale = translator.applicationScale; mCompatibleMatrix = new Matrix(); mCompatibleMatrix.setScale(appScale, appScale); } } /** Free all server-side state associated with this surface and * release this object's reference. @hide */ public native void destroy(); private native Canvas lockCanvasNative(Rect dirty); /* * set display parameters & screenshots */ /** * Freezes the specified display, No updating of the screen will occur * until unfreezeDisplay() is called. Everything else works as usual though, * in particular transactions. * @param display * @hide */ public static native void freezeDisplay(int display); /** * resume updating the specified display. * @param display * @hide */ public static native void unfreezeDisplay(int display); /** * set the orientation of the given display. * @param display * @param orientation * @param flags Currently unused, set to 0. * @hide */ public static native void setOrientation(int display, int orientation, int flags); /** * set the orientation of the given display. * @param display * @param orientation * @hide */ public static void setOrientation(int display, int orientation) { setOrientation(display, orientation, 0); } /** * Like {@link #screenshot(int, int, int, int)} but includes all * Surfaces in the screenshot. * * @hide */ public static native Bitmap screenshot(int width, int height); /** * Copy the current screen contents into a bitmap and return it. * * @param width The desired width of the returned bitmap; the raw * screen will be scaled down to this size. * @param height The desired height of the returned bitmap; the raw * screen will be scaled down to this size. * @param minLayer The lowest (bottom-most Z order) surface layer to * include in the screenshot. * @param maxLayer The highest (top-most Z order) surface layer to * include in the screenshot. * @return Returns a Bitmap containing the screen contents. * * @hide */ public static native Bitmap screenshot(int width, int height, int minLayer, int maxLayer); /* * set surface parameters. * needs to be inside open/closeTransaction block */ /** start a transaction @hide */ public static native void openTransaction(); /** end a transaction @hide */ public static native void closeTransaction(); /** @hide */ public native void setLayer(int zorder); /** @hide */ public void setPosition(int x, int y) { setPosition((float)x, (float)y); } /** @hide */ public native void setPosition(float x, float y); /** @hide */ public native void setSize(int w, int h); /** @hide */ public native void hide(); /** @hide */ public native void show(); /** @hide */ public native void setTransparentRegionHint(Region region); /** @hide */ public native void setAlpha(float alpha); /** @hide */ public native void setMatrix(float dsdx, float dtdx, float dsdy, float dtdy); /** @hide */ public native void freeze(); /** @hide */ public native void unfreeze(); /** @hide */ public native void setFreezeTint(int tint); /** @hide */ public native void setFlags(int flags, int mask); public static final Parcelable.Creator<Surface> CREATOR = new Parcelable.Creator<Surface>() { public Surface createFromParcel(Parcel source) { try { return new Surface(source); } catch (Exception e) { Log.e(LOG_TAG, "Exception creating surface from parcel", e); } return null; } public Surface[] newArray(int size) { return new Surface[size]; } }; @Override protected void finalize() throws Throwable { try { super.finalize(); } finally { if (mNativeSurface != 0 || mSurfaceControl != 0) { if (DEBUG_RELEASE) { Log.w(LOG_TAG, "Surface.finalize() has work. You should have called release() (" + mNativeSurface + ", " + mSurfaceControl + ")", mCreationStack); } else { Log.w(LOG_TAG, "Surface.finalize() has work. You should have called release() (" + mNativeSurface + ", " + mSurfaceControl + ")"); } } release(); } } private native void init(SurfaceSession s, int pid, String name, int display, int w, int h, int format, int flags) throws OutOfResourcesException; private native void init(Parcel source); private native void initFromSurfaceTexture(SurfaceTexture surfaceTexture); private native int getIdentity(); }