/**
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package bots.mctsbot.client.common.gamestate.modifiers;
import org.apache.log4j.Logger;
import bots.mctsbot.client.common.gamestate.ForwardingGameState;
import bots.mctsbot.client.common.gamestate.GameState;
import bots.mctsbot.client.common.gamestate.GameStateVisitor;
import bots.mctsbot.client.common.playerstate.PlayerState;
import bots.mctsbot.client.common.playerstate.SeatedPlayerState;
import bots.mctsbot.common.api.lobby.holdemtable.event.HoldemTableEvent;
import bots.mctsbot.common.api.lobby.holdemtable.event.SitInEvent;
import bots.mctsbot.common.elements.player.PlayerId;
import bots.mctsbot.common.elements.table.SeatId;
import com.google.common.collect.ImmutableBiMap;
public class SitInState extends ForwardingGameState {
private final static Logger logger = Logger.getLogger(SitInState.class);
private final SitInEvent event;
private final PlayerState playerState;
private final ImmutableBiMap<SeatId, PlayerId> seatMap;
public SitInState(GameState gameState, SitInEvent event) {
super(gameState);
this.event = event;
playerState = new SeatedPlayerState(event.getPlayer());
seatMap = (new ImmutableBiMap.Builder<SeatId, PlayerId>()).putAll(super.getSeatMap()).put(playerState.getSeatId(), playerState.getPlayerId()).build();
}
@Override
public PlayerState getPlayer(PlayerId playerId) {
if (playerState.getPlayerId().equals(playerId))
return playerState;
else
return super.getPlayer(playerId);
}
@Override
public ImmutableBiMap<SeatId, PlayerId> getSeatMap() {
return seatMap;
}
public HoldemTableEvent getLastEvent() {
return event;
}
public SitInEvent getEvent() {
return event;
}
@Override
public void acceptVisitor(GameStateVisitor visitor) {
visitor.visitSitInState(this);
}
}