/** * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ package bots.mctsbot.client.common.gamestate.modifiers; import org.apache.log4j.Logger; import bots.mctsbot.client.common.gamestate.ForwardingGameState; import bots.mctsbot.client.common.gamestate.GameState; import bots.mctsbot.client.common.gamestate.GameStateVisitor; import bots.mctsbot.client.common.playerstate.PlayerState; import bots.mctsbot.client.common.playerstate.SeatedPlayerState; import bots.mctsbot.common.api.lobby.holdemtable.event.HoldemTableEvent; import bots.mctsbot.common.api.lobby.holdemtable.event.SitInEvent; import bots.mctsbot.common.elements.player.PlayerId; import bots.mctsbot.common.elements.table.SeatId; import com.google.common.collect.ImmutableBiMap; public class SitInState extends ForwardingGameState { private final static Logger logger = Logger.getLogger(SitInState.class); private final SitInEvent event; private final PlayerState playerState; private final ImmutableBiMap<SeatId, PlayerId> seatMap; public SitInState(GameState gameState, SitInEvent event) { super(gameState); this.event = event; playerState = new SeatedPlayerState(event.getPlayer()); seatMap = (new ImmutableBiMap.Builder<SeatId, PlayerId>()).putAll(super.getSeatMap()).put(playerState.getSeatId(), playerState.getPlayerId()).build(); } @Override public PlayerState getPlayer(PlayerId playerId) { if (playerState.getPlayerId().equals(playerId)) return playerState; else return super.getPlayer(playerId); } @Override public ImmutableBiMap<SeatId, PlayerId> getSeatMap() { return seatMap; } public HoldemTableEvent getLastEvent() { return event; } public SitInEvent getEvent() { return event; } @Override public void acceptVisitor(GameStateVisitor visitor) { visitor.visitSitInState(this); } }