/** * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ package bots.mctsbot.ai.bots.bot.gametree.mcts; import bots.mctsbot.ai.bots.bot.Bot; import bots.mctsbot.ai.bots.bot.BotFactory; import bots.mctsbot.ai.bots.bot.gametree.mcts.listeners.MCTSListener; import bots.mctsbot.ai.bots.bot.gametree.mcts.nodes.Config; import bots.mctsbot.ai.bots.bot.gametree.mcts.nodes.ShowdownNode; import bots.mctsbot.ai.bots.bot.gametree.mcts.strategies.backpropagation.BackPropagationStrategy; import bots.mctsbot.ai.bots.bot.gametree.mcts.strategies.selection.SelectionStrategy; import bots.mctsbot.ai.bots.bot.gametree.search.expander.sampling.Sampler; import bots.mctsbot.ai.opponentmodels.OpponentModel; import bots.mctsbot.client.common.GameStateContainer; import bots.mctsbot.common.api.lobby.holdemtable.holdemplayer.context.RemoteHoldemPlayerContext; import bots.mctsbot.common.elements.player.PlayerId; import bots.mctsbot.common.handeval.spears2p2.StateTableEvaluator; public class FixedSampleMCTSBotFactory implements BotFactory { private static int copies = 0; private final MCTSListener.Factory[] listeners; private final OpponentModel.Factory opponentModelFactory; private final SelectionStrategy decisionNodeSelectionStrategy; private final SelectionStrategy opponentNodeSelectionStrategy; private final SelectionStrategy moveSelectionStrategy; private final ShowdownNode.Factory showdownNodeFactory; private final Sampler sampler; private final String name; private final BackPropagationStrategy.Factory backPropStratFactory; private final int samplesPreFlop; private final int samplesFlop; private final int samplesTurn; private final int samplesRiver; public FixedSampleMCTSBotFactory(String name, OpponentModel.Factory opponentModelFactory, SelectionStrategy decisionNodeSelectionStrategy, SelectionStrategy opponentNodeSelectionStrategy, SelectionStrategy moveSelectionStrategy, ShowdownNode.Factory showdownNodeFactory, BackPropagationStrategy.Factory backPropStratFactory, Sampler sampler, int samplesPreFlop, int samplesFlop, int samplesTurn, int samplesRiver, MCTSListener.Factory... listeners) { this.name = name; this.listeners = listeners; this.opponentModelFactory = opponentModelFactory; this.decisionNodeSelectionStrategy = decisionNodeSelectionStrategy; this.opponentNodeSelectionStrategy = opponentNodeSelectionStrategy; this.moveSelectionStrategy = moveSelectionStrategy; this.showdownNodeFactory = showdownNodeFactory; this.backPropStratFactory = backPropStratFactory; this.sampler = sampler; this.samplesPreFlop = samplesPreFlop; this.samplesFlop = samplesFlop; this.samplesTurn = samplesTurn; this.samplesRiver = samplesRiver; StateTableEvaluator.getInstance(); } public Bot createBot(final PlayerId botId, GameStateContainer gameStateContainer, RemoteHoldemPlayerContext playerContext) { copies++; OpponentModel opponentModel = opponentModelFactory.create(); Config config = new Config(opponentModel, showdownNodeFactory, decisionNodeSelectionStrategy, opponentNodeSelectionStrategy, moveSelectionStrategy, backPropStratFactory, sampler); return new FixedSampleMCTSBot(botId, gameStateContainer, playerContext, config, samplesPreFlop, samplesFlop, samplesTurn, samplesRiver, listeners); } @Override public String toString() { return name; } }