/** * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ package bots.mctsbot.ai.bots.bot.gametree.action; import java.util.Set; import bots.mctsbot.client.common.gamestate.GameState; import bots.mctsbot.client.common.gamestate.modifiers.AllInState; import bots.mctsbot.client.common.gamestate.modifiers.CallState; import bots.mctsbot.client.common.gamestate.modifiers.NextPlayerState; import bots.mctsbot.client.common.playerstate.PlayerState; import bots.mctsbot.common.api.lobby.holdemtable.event.AllInEvent; import bots.mctsbot.common.api.lobby.holdemtable.event.CallEvent; import bots.mctsbot.common.api.lobby.holdemtable.event.NextPlayerEvent; import bots.mctsbot.common.api.lobby.holdemtable.holdemplayer.context.RemoteHoldemPlayerContext; import bots.mctsbot.common.elements.player.PlayerId; import bots.mctsbot.common.elements.table.Round; public class CallAction extends SearchBotAction { public CallAction(GameState gameState, PlayerId actor) { super(gameState, actor); } @Override public void perform(RemoteHoldemPlayerContext context) { context.checkOrCall(); } @Override public GameState getStateAfterAction() throws GameEndedException { boolean roundEnds = true; Set<PlayerState> players = gameState.getAllSeatedPlayers(); forloop: for (PlayerState player : players) { if (player.isActivelyPlaying() && !player.getPlayerId().equals(actor) && gameState.getDeficit(player.getPlayerId()) > 0) { roundEnds = false; break forloop; } } PlayerState actorState = gameState.getPlayer(actor); int largestBet = gameState.getLargestBet(); int stack = actorState.getStack(); int bet = actorState.getBet(); // what if small or big blind all-in? if (roundEnds && gameState.getRound().equals(Round.PREFLOP) && actor.equals(gameState.getSmallBlind()) && largestBet <= gameState.getTableConfiguration().getBigBlind()) { roundEnds = false; } GameState state; if (stack <= largestBet - bet) { state = new AllInState(gameState, new AllInEvent(actor, stack)); } else { state = new CallState(gameState, new CallEvent(actor, largestBet - bet)); } if (roundEnds) { return getNewRoundState(state); } else { PlayerState nextActivePlayerAfter = state.getNextActivePlayerAfter(actor); if (nextActivePlayerAfter == null) { // BigBlind is all-in return getNewRoundState(state); } return new NextPlayerState(state, new NextPlayerEvent(nextActivePlayerAfter.getPlayerId())); } } @Override public String toString() { return "Call"; } }