/**
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package bots.mctsbot.ai.bots.bot.gametree.action;
import bots.mctsbot.client.common.gamestate.GameState;
import bots.mctsbot.client.common.gamestate.modifiers.NewRoundState;
import bots.mctsbot.client.common.gamestate.modifiers.NextPlayerState;
import bots.mctsbot.client.common.playerstate.PlayerState;
import bots.mctsbot.common.api.lobby.holdemtable.event.NewRoundEvent;
import bots.mctsbot.common.api.lobby.holdemtable.event.NextPlayerEvent;
import bots.mctsbot.common.api.lobby.holdemtable.holdemplayer.context.RemoteHoldemPlayerContext;
import bots.mctsbot.common.elements.chips.Pots;
import bots.mctsbot.common.elements.player.PlayerId;
import bots.mctsbot.common.elements.table.Round;
public abstract class SearchBotAction implements ActionWrapper {
public final GameState gameState;
public final PlayerId actor;
public SearchBotAction(GameState gameState, PlayerId actor) {
this.gameState = gameState;
this.actor = actor;
}
@Override
public SearchBotAction getAction() {
return this;
}
public abstract void perform(RemoteHoldemPlayerContext context);
public abstract GameState getStateAfterAction() throws GameEndedException, DefaultWinnerException;
protected GameState getNewRoundState(GameState lastState) throws GameEndedException {
Round nextRound = lastState.getRound().getNextRound();
if (nextRound == null) {
throw new GameEndedException(lastState);
}
// List<Pot> pots = Collections.emptyList();
NewRoundState newRoundState = new NewRoundState(lastState, new NewRoundEvent(nextRound, new Pots(lastState.getGamePotSize())));
PlayerState firstToAct = newRoundState.getNextActivePlayerAfter(newRoundState.getDealer());
if (firstToAct == null || newRoundState.getNextActivePlayerAfter(firstToAct.getPlayerId()) == null) {
// no one/only one left
return getNewRoundState(newRoundState);
}
return new NextPlayerState(newRoundState, new NextPlayerEvent(firstToAct.getPlayerId()));
}
public boolean endsInvolvementOf(PlayerId botId) {
return false;
}
// do not define equals or hashcode!
// it will map all actions without extra fields to the same entity
}