/** * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ package bots.mctsbot.ai.bots.bot.gametree.action; import bots.mctsbot.client.common.gamestate.GameState; import bots.mctsbot.client.common.gamestate.modifiers.CheckState; import bots.mctsbot.client.common.gamestate.modifiers.NextPlayerState; import bots.mctsbot.client.common.playerstate.PlayerState; import bots.mctsbot.common.api.lobby.holdemtable.event.CheckEvent; import bots.mctsbot.common.api.lobby.holdemtable.event.NextPlayerEvent; import bots.mctsbot.common.api.lobby.holdemtable.holdemplayer.context.RemoteHoldemPlayerContext; import bots.mctsbot.common.elements.player.PlayerId; import bots.mctsbot.common.elements.table.Round; public class CheckAction extends SearchBotAction { public CheckAction(GameState gameState, PlayerId actor) { super(gameState, actor); } @Override public void perform(RemoteHoldemPlayerContext context) { context.checkOrCall(); } @Override public GameState getStateAfterAction() throws GameEndedException { PlayerState nextToAct = gameState.getNextActivePlayerAfter(actor); // if bigblind is all-in, he shouldn't check again, so we're safe boolean newRound = nextToAct.hasChecked() || gameState.getRound().equals(Round.PREFLOP) && actor.equals(gameState.getBigBlind()) && gameState.getLargestBet() <= gameState.getTableConfiguration().getBigBlind(); CheckState checkState = new CheckState(gameState, new CheckEvent(actor)); if (!newRound) { return new NextPlayerState(checkState, new NextPlayerEvent(nextToAct.getPlayerId())); } return getNewRoundState(checkState); } @Override public String toString() { return "Check"; } }