/**
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package bots.mctsbot.ai.bots.bot.gametree.rollout;
import bots.mctsbot.ai.bots.bot.gametree.rollout.rankdistribution.ShowdownRankPredictor1of4;
import bots.mctsbot.ai.bots.bot.gametree.rollout.rankdistribution.ShowdownRankPredictor2of4;
import bots.mctsbot.ai.bots.bot.gametree.rollout.rankdistribution.ShowdownRankPredictor3of4;
import bots.mctsbot.ai.bots.bot.gametree.rollout.rankdistribution.ShowdownRankPredictor4of4;
import bots.mctsbot.client.common.gamestate.GameState;
import bots.mctsbot.common.elements.player.PlayerId;
public class DistributionRollout4 extends AbstractDistributionRollout {
public DistributionRollout4(GameState gameState, PlayerId botId) {
super(gameState, botId);
}
@Override
protected float getRelativeProbability(int rank, int relativePotSize) {
if (relativePotSize <= 4) {
return ShowdownRankPredictor1of4.getRelativeProbability(rank);
} else if (relativePotSize <= 15) {
return ShowdownRankPredictor2of4.getRelativeProbability(rank);
} else if (relativePotSize <= 30) {
return ShowdownRankPredictor3of4.getRelativeProbability(rank);
} else {
return ShowdownRankPredictor4of4.getRelativeProbability(rank);
}
}
@Override
public String toString() {
return "4 Part Distribution Rollout";
}
public static class Factory implements AbstractDistributionRollout.Factory {
@Override
public DistributionRollout4 create(GameState gameState, PlayerId botId) {
return new DistributionRollout4(gameState, botId);
}
}
}