/** * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ package bots.mctsbot.ai.bots.bot.gametree.rollout; import bots.mctsbot.ai.bots.bot.gametree.rollout.rankdistribution.ShowdownRankPredictor1of4; import bots.mctsbot.ai.bots.bot.gametree.rollout.rankdistribution.ShowdownRankPredictor2of4; import bots.mctsbot.ai.bots.bot.gametree.rollout.rankdistribution.ShowdownRankPredictor3of4; import bots.mctsbot.ai.bots.bot.gametree.rollout.rankdistribution.ShowdownRankPredictor4of4; import bots.mctsbot.client.common.gamestate.GameState; import bots.mctsbot.common.elements.player.PlayerId; public class DistributionRollout4 extends AbstractDistributionRollout { public DistributionRollout4(GameState gameState, PlayerId botId) { super(gameState, botId); } @Override protected float getRelativeProbability(int rank, int relativePotSize) { if (relativePotSize <= 4) { return ShowdownRankPredictor1of4.getRelativeProbability(rank); } else if (relativePotSize <= 15) { return ShowdownRankPredictor2of4.getRelativeProbability(rank); } else if (relativePotSize <= 30) { return ShowdownRankPredictor3of4.getRelativeProbability(rank); } else { return ShowdownRankPredictor4of4.getRelativeProbability(rank); } } @Override public String toString() { return "4 Part Distribution Rollout"; } public static class Factory implements AbstractDistributionRollout.Factory { @Override public DistributionRollout4 create(GameState gameState, PlayerId botId) { return new DistributionRollout4(gameState, botId); } } }