/** * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ package bots.mctsbot.ai.bots.bot.gametree.search.nodevisitor; import bots.mctsbot.ai.bots.bot.gametree.action.ActionWrapper; import bots.mctsbot.ai.bots.bot.gametree.search.Distribution; import bots.mctsbot.ai.bots.bot.gametree.search.GameTreeNode; import bots.mctsbot.client.common.gamestate.GameState; import bots.mctsbot.common.elements.player.PlayerId; import bots.mctsbot.common.util.Pair; public class StatisticsVisitor implements NodeVisitor { private int nbNodes = 0; private int nbPrunedSubtrees = 0; private int nbPrunedTokens = 0; private int nbOpponentModelCalls = 0; @Override public void enterNode(Pair<ActionWrapper, GameTreeNode> node, double lowerBound) { nbNodes++; } @Override public void leaveNode(Pair<ActionWrapper, GameTreeNode> node, Distribution distribution) { } @Override public void visitLeafNode(int winnings, double probability, int minWinnable, int maxWinnable) { } @Override public void pruneSubTree(Pair<ActionWrapper, GameTreeNode> node, Distribution distribution, double lowerBound) { nbPrunedSubtrees++; nbPrunedTokens += node.getRight().getNbTokens(); } @Override public void callOpponentModel() { nbOpponentModelCalls++; } public int getNbNodes() { return nbNodes; } public int getNbPrunedSubtrees() { return nbPrunedSubtrees; } public int getNbPrunedTokens() { return nbPrunedTokens; } public int getNbOpponentModelCalls() { return nbOpponentModelCalls; } public static class Factory implements NodeVisitor.Factory { private StatisticsVisitor statistics; @Override public NodeVisitor create(GameState gameState, PlayerId actor) { statistics = new StatisticsVisitor(); return statistics; } public StatisticsVisitor getStatistics() { return statistics; } } }