/**
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package bots.mctsbot.ai.bots.bot.gametree.search.nodevisitor;
import org.apache.log4j.Logger;
import bots.mctsbot.ai.bots.bot.gametree.action.ActionWrapper;
import bots.mctsbot.ai.bots.bot.gametree.search.Distribution;
import bots.mctsbot.ai.bots.bot.gametree.search.GameTreeNode;
import bots.mctsbot.client.common.gamestate.GameState;
import bots.mctsbot.common.elements.player.PlayerId;
import bots.mctsbot.common.util.Pair;
public class Log4JOutputVisitor extends TextOutputVisitor {
private final static Logger logger = Logger.getLogger(Log4JOutputVisitor.class);
public Log4JOutputVisitor() {
super();
}
public Log4JOutputVisitor(int maxDepth) {
super(maxDepth);
}
@Override
public void enterNode(Pair<ActionWrapper, GameTreeNode> node, double lowerBound) {
if (logger.isDebugEnabled()) {
super.enterNode(node, lowerBound);
}
}
@Override
public void leaveNode(Pair<ActionWrapper, GameTreeNode> node, Distribution distr) {
if (logger.isDebugEnabled()) {
super.leaveNode(node, distr);
}
}
@Override
public void pruneSubTree(Pair<ActionWrapper, GameTreeNode> node, Distribution distribution, double lowerBound) {
if (logger.isDebugEnabled()) {
super.pruneSubTree(node, distribution, lowerBound);
}
}
@Override
protected void output(String line) {
logger.debug(line);
}
public static class Factory implements NodeVisitor.Factory {
private final int maxDepth;
public Factory(int maxDepth) {
this.maxDepth = maxDepth;
}
@Override
public Log4JOutputVisitor create(GameState gameState, PlayerId actor) {
return new Log4JOutputVisitor(maxDepth);
}
}
}