/* * Copyright (C) 2013 RoketGamer <http://roketgamer.com> and contributors. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.roketgamer; import java.awt.Image; import java.util.ArrayList; import javax.swing.ImageIcon; import com.roketgamer.data.DataLoadThread; import com.roketgamer.exception.DataNotLoadedException; import com.roketgamer.friend.Friend; import com.roketgamer.rauth.Password; public class Player { private String username, email; private Password password; private ArrayList<Friend> friends; private byte[] gravatar_16px, gravatar_32px, gravatar_64px, gravatar_128px, gravatar_256px; private boolean hasLoadedData; /** * Create a new <code>Player</code>. * @param username * @param password */ public Player(String username, Password password) { this.username = username; this.password = password; friends = new ArrayList<Friend>(); hasLoadedData = false; } /** * Get player name. * @return */ public String getName() { return username; } /** * Get player <code>Password</code>. * @return */ public Password getPassword() { return password; } /** * Get player's friends list. Consists of <code>Friend</code> objects. * @return * @throws Exception */ public ArrayList<Friend> getFriends() throws DataNotLoadedException { if(hasLoadedData) return friends; else throw new DataNotLoadedException("Data not loaded!"); } /** * Returns player's current avatar (Gravatar) in the form of a <code>byte[]</code>. * @param px Size of avatar. Available in 16px, 32px, 64px, 128px, and 256px. * @return */ public byte[] getAvatarAsBytes(int px) { switch(px) { case 16: return gravatar_16px; case 32: return gravatar_32px; case 64: return gravatar_64px; case 128: return gravatar_128px; case 256: return gravatar_256px; default: return gravatar_256px; } } /** * Returns player's current avatar (Gravatar) in the form of an <code>Image</code>. * @param px Size of avatar. Available in 16px, 32px, 64px, 128px, and 256px. * @return */ public Image getAvatarAsImage(int px) { switch(px) { case 16: return new ImageIcon(gravatar_16px).getImage(); case 32: return new ImageIcon(gravatar_32px).getImage(); case 64: return new ImageIcon(gravatar_64px).getImage(); case 128: return new ImageIcon(gravatar_128px).getImage(); case 256: return new ImageIcon(gravatar_256px).getImage(); default: return new ImageIcon(gravatar_256px).getImage(); } } public void setAvatar(byte[] img, int px) { switch(px) { case 16: gravatar_16px = img; break; case 32: gravatar_32px = img; break; case 64: gravatar_64px = img; break; case 128: gravatar_128px = img; break; case 256: gravatar_256px = img; break; default: gravatar_256px = img; break; } } /** * Set <code>Player</code> email address. */ public void setEmail(String email) { this.email = email; } /** * Get <code>Player</code> email address. */ public String getEmail() { return email; } /** * Returns if player's data has been loaded. * @return */ public boolean hasLoadedData() { return hasLoadedData; } /** * Set data as loaded. <b>Use with caution!</b> * @param status */ public void setDataLoaded(boolean status) { hasLoadedData = status; } /** * Load data. <b>Use with caution!</b> */ public void loadData() { DataLoadThread dataLoaded = new DataLoadThread(this); dataLoaded.start(); } }