/* * Copyright (C) 2012 JPII and contributors * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.jpii.navalbattle.pavo; import java.awt.*; import java.awt.image.BufferedImage; import com.jpii.navalbattle.pavo.io.PavoImage; public class TimeManager extends Renderable { private static final long serialVersionUID = 1L; public static int DayNightTotalLengthSeconds = 120; public static int NightDarkness = 80; private int hour = 0; private String desc = ""; private double currentTime = ((double)DayNightTotalLengthSeconds)/2; private Color cdr = new Color(0,0,0,0); private Color lcd = new Color(0,0,0,0); private int timeD = 0; private int minute = 0; private int lsw, lsh; public TimeManager() { lsw = Game.Settings.currentWidth; lsh = Game.Settings.currentHeight; } public void update() { int le = DayNightTotalLengthSeconds; int alph = 0; double tofd = currentTime; if (currentTime < DayNightTotalLengthSeconds) currentTime += (DayNightTotalLengthSeconds/1000.0); else currentTime = 0; int nightl = 5; if (tofd > 0 && tofd < le / nightl/2) { double t = tofd; alph = (int)(t * NightDarkness / (le / nightl/2)); if (alph < 0) alph = 0; if (alph > 255) alph = 255; desc = "Sunset"; timeD = 0; } else if (tofd > le / nightl/2 && tofd < le / nightl * 2) { alph = NightDarkness; desc = "Night"; timeD = 1; } else if (tofd > le / nightl * 2 && tofd < (le / nightl * 2) + (le / nightl / 2)) { double t = ((le / nightl * 2) + (le / nightl / 2))- tofd; alph = (int)(t * NightDarkness / (le / nightl /2)); if (alph < 0) alph = 0; if (alph > 255) alph = 255; desc = "Sunrise"; timeD = 2; } else { desc = "Day"; timeD = 3; } cdr = new Color(27,31,58,alph); if (!lcd.equals(cdr) || lsw != Game.Settings.currentWidth || lsh != Game.Settings.currentHeight) { buffer = new PavoImage(Game.Settings.currentWidth,Game.Settings.currentHeight,BufferedImage.TYPE_INT_ARGB); lsw = Game.Settings.currentWidth; lsh = Game.Settings.currentHeight; Graphics g = buffer.getGraphics(); g.setColor(cdr); g.fillRect(0,0,Game.Settings.currentWidth,Game.Settings.currentHeight); lcd = cdr; } double thour = (((tofd) * 24) / DayNightTotalLengthSeconds)+18.0; if (thour > 24) { thour = 24 - thour; } if (thour < 0) thour = thour * -1; int d = (int)(thour); minute = (int)((thour - d) * 60); hour = d; } public int getState() { return timeD; } public String getTimeDescription() { return desc; } public int getCurrentHour() { return hour; } public int getCurrentMinutes() { return minute; } }