package com.jpii.navalbattle.io; import java.io.IOException; import java.io.InputStream; import javax.sound.sampled.AudioFormat; import javax.sound.sampled.AudioInputStream; import javax.sound.sampled.AudioSystem; import javax.sound.sampled.DataLine; import javax.sound.sampled.LineUnavailableException; import javax.sound.sampled.SourceDataLine; public class SoundPlayer { private final int BUFFER_SIZE = 128000; private AudioInputStream audioStream; private AudioFormat audioFormat; private SourceDataLine sourceLine; /** * @param inputStream the name of the file that is going to be played */ public void playSound(InputStream inputStream) { InputStream is = inputStream; try { audioStream = AudioSystem.getAudioInputStream(is); } catch (Exception e){ e.printStackTrace(); } audioFormat = audioStream.getFormat(); DataLine.Info info = new DataLine.Info(SourceDataLine.class, audioFormat); try { sourceLine = (SourceDataLine) AudioSystem.getLine(info); sourceLine.open(audioFormat); } catch (LineUnavailableException e) { e.printStackTrace(); } catch (Exception e) { e.printStackTrace(); } sourceLine.start(); int nBytesRead = 0; byte[] abData = new byte[BUFFER_SIZE]; while (nBytesRead != -1) { try { nBytesRead = audioStream.read(abData, 0, abData.length); } catch (IOException e) { e.printStackTrace(); } if (nBytesRead >= 0) { @SuppressWarnings("unused") int nBytesWritten = sourceLine.write(abData, 0, nBytesRead); } } sourceLine.drain(); sourceLine.close(); } }