package com.jpii.navalbattle.game; import com.jpii.navalbattle.pavo.gui.NewWindowManager; import com.jpii.navalbattle.pavo.gui.controls.PText; import com.jpii.navalbattle.pavo.gui.controls.PWindow; public class TutorialWindow extends PWindow { PText[] texts; public TutorialWindow(NewWindowManager parent,String... text) { super(parent); parent.add(this); setLoc(127, 153); setVisible(true); if(text.length<=9) setSize(400, 200); else setSize(400, text.length*20+5); setText("Tutorial Window"); texts=new PText[text.length]; for(int index=0;index<text.length;index++){ texts[index] = new PText(this); texts[index].setText(text[index]); texts[index].setLoc((getWidth()/2)-(texts[index].getWidth()/2), (index+1)*20+5); addControl(texts[index]); } } }