package com.jpii.navalbattle.game;
import com.jpii.navalbattle.pavo.gui.NewWindowManager;
import com.jpii.navalbattle.pavo.gui.controls.PText;
import com.jpii.navalbattle.pavo.gui.controls.PWindow;
public class TutorialWindow extends PWindow {
PText[] texts;
public TutorialWindow(NewWindowManager parent,String... text) {
super(parent);
parent.add(this);
setLoc(127, 153);
setVisible(true);
if(text.length<=9)
setSize(400, 200);
else
setSize(400, text.length*20+5);
setText("Tutorial Window");
texts=new PText[text.length];
for(int index=0;index<text.length;index++){
texts[index] = new PText(this);
texts[index].setText(text[index]);
texts[index].setLoc((getWidth()/2)-(texts[index].getWidth()/2), (index+1)*20+5);
addControl(texts[index]);
}
}
}