/*
* Copyright (C) 2012 JPII and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.jpii.navalbattle.pavo.gui;
import java.awt.*;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import com.jpii.navalbattle.pavo.PavoHelper;
import com.jpii.navalbattle.pavo.Renderable;
import com.jpii.navalbattle.pavo.io.PavoImage;
import com.jpii.navalbattle.renderer.Helper;
public class GameWindow extends Renderable {
private static final long serialVersionUID = 1L;
Color bck_clr;
boolean showTitle;
String title;
boolean visible;
WindowManager prent;
private int handle;
public GameWindow() {
bck_clr = new Color(193,172,134);
showTitle = true;
title = "GameWindow";
visible = true;
prent = WindowManager.Inst;
}
public WindowManager getWinMan() {
return prent;
}
public void setWinMan(WindowManager wm) {
prent = wm;
}
public void setHandle(int id) {
if (id == -1)
id = 0;
if (id == 395428394)
id = -1;
handle = id;
}
public int getHandle() {
return handle;
}
public void render() {
buffer = new PavoImage(getWidth()+1,getHeight()+1,BufferedImage.TYPE_INT_ARGB);
Graphics2D g = PavoHelper.createGraphics(buffer);
g.setColor(Color.black);
g.drawRect(0,0,getWidth()-1,getHeight()-1);
g.setColor(getBackgroundColor());
g.fillRect(1,1,getWidth()-2,getHeight()-2);
if (isTitleShown()) {
g.setColor(getBackgroundColor().darker().darker());
g.fillRect(1,1,getWidth()-2,24);
g.setColor(Color.black);
g.drawRect(0,0,getWidth()-1,24);
PavoImage adapter = new PavoImage(getWidth()-2,24,BufferedImage.TYPE_INT_ARGB);
Graphics2D g2 = PavoHelper.createGraphics(adapter);
g2.setColor(getBackgroundColor());
g2.setFont(Helper.GUI_GAME_FONT);
g2.drawString(title,3,20);
g2.dispose();
g.drawImage(adapter, 1,1, null);
g.setColor(new Color(126,105,65));
g.fillRect(getWidth()-23,2,20,20);
g.setColor(Color.black);
g.drawRect(getWidth()-23,2,20,20);
g.setColor(Color.white);
g.drawLine(getWidth()-20,5,getWidth()-6,19);
g.drawLine(getWidth()-6,5,getWidth()-20,19);
}
g.dispose();
}
public String getTitle() {
return title;
}
public void setTitle(String titl) {
title = titl;
}
public boolean isTitleShown() {
return showTitle;
}
public void setTitleVisiblity(boolean b) {
showTitle = b;
}
public Color getBackgroundColor() {
return bck_clr;
}
public void setBackgroundColor(Color colour) {
bck_clr = colour;
}
public void setWidth(int w) {
width = w;
render();
}
public void setHeight(int h) {
height = h;
render();
}
public void setSize(int w, int h) {
width = w;
height = h;
render();
}
public void setVisible(boolean vale) {
visible = vale;
}
public boolean isVisible() {
return visible;
}
public void onCloseCalled() {
setVisible(false);
}
protected int x,y;
public int getX() {
return x;
}
public int getY() {
return y;
}
public void setLoc(int x, int y) {
this.x = x;
this.y = y;
if(y<25)
this.y=25;
}
boolean shutdown = false;
public boolean needsShutdown() {
return shutdown;
}
public void forceShutdown() {
shutdown = true;
}
public boolean mouseDown(MouseEvent me) {
int mx = me.getX();
int my = me.getY();
boolean flag = false;
if (isTitleShown() && isVisible()) {
if (mx >= getWidth()-23+getX() && mx <= getWidth()-3+getX() && my >= getY() + 2 && my <= getY() + 20) {
onCloseCalled();
forceShutdown();
flag = true;
}
if (mx >= getX()-2 && mx <= getX()+getWidth()+2 && my >= getY()-2 && my <= getY()+getHeight()+2){
flag = true;
}
if(checkOtherDown(me))
flag = true;
}
return flag;
}
public void mouseMove(MouseEvent me) {
}
public void mouseUp(MouseEvent me) {
}
public boolean checkOtherDown(MouseEvent me) {
return false;
}
}