package com.jpii.navalbattle.renderer.particles;
import java.awt.*;
public class Particle implements Runnable{
float x, y, radius;
float health = 100;
float maxHealth = 100;
public Particle() {
}
public void setMaxHealth(float max) {
if (health > max)
health = max;
maxHealth = max;
}
public float getMaxHealth() {
return maxHealth;
}
public void run() {
update();
}
public void update() {
if (health <= 0)
return;
}
public void setX(float x) {
this.x = x;
}
public void setY(float y) {
this.y = y;
}
public float getX() {
return x;
}
public float getY() {
return y;
}
public void setRadius(float rad) {
radius = rad;
}
public float getRadius() {
return radius;
}
public float getHealth() {
return health;
}
public void setHealth(float health) {
this.health = health;
}
public void draw(Graphics2D g) {
}
}