package com.jpii.navalbattle.renderer.particles; import java.awt.*; public class Particle implements Runnable{ float x, y, radius; float health = 100; float maxHealth = 100; public Particle() { } public void setMaxHealth(float max) { if (health > max) health = max; maxHealth = max; } public float getMaxHealth() { return maxHealth; } public void run() { update(); } public void update() { if (health <= 0) return; } public void setX(float x) { this.x = x; } public void setY(float y) { this.y = y; } public float getX() { return x; } public float getY() { return y; } public void setRadius(float rad) { radius = rad; } public float getRadius() { return radius; } public float getHealth() { return health; } public void setHealth(float health) { this.health = health; } public void draw(Graphics2D g) { } }