/*
* Copyright (C) 2012 JPII and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.jpii.navalbattle.game;
import javax.swing.JFrame;
import com.jpii.navalbattle.NavalBattle;
import com.jpii.navalbattle.gui.BaseWindow;
import com.jpii.navalbattle.pavo.Game;
public class SinglePlayerGame extends BaseWindow {
private static final long serialVersionUID = 1L;
StageManager sm;
GameComponent game;
String playerName;
public SinglePlayerGame(){
GameComponent.frame = this;
myHandler.registerWhiteList(this);
playerName = "";
if(NavalBattle.getRoketGamer().getPlayer()!=null)
playerName = NavalBattle.getRoketGamer().getPlayer().getName();
sm = new StageManager(playerName);
game = sm.getGameComponent();
}
public void setNewGame(){
if (game != null) {
getContentPane().remove(game);
}
game = sm.newGameComponent();
setSize(Game.Settings.initialWidth,Game.Settings.initialHeight-40);
setGameVars();
getContentPane().add(game);
}
public void setSize(int width, int height) {
if (game != null) {
game.setSize(width,height);
}
super.setSize(width,height);
}
public void setGameVars() {
game.setLocation(0,40);
setContentPane(game);
this.getContentPane().setLayout(null);
setSize(Game.Settings.initialWidth,Game.Settings.initialHeight-40);
setLocation(0,0);
setExtendedState(JFrame.MAXIMIZED_BOTH);
}
public void setVisible(boolean visible){
super.setVisible(visible);
if(isVisible()){
NavalBattle.getWindowHandler().disposeContained();
}
}
public void toggleFullscreen(){
game.toggleFullscreen();
}
public NavalGame getGame(){
return game.getGame();
}
public StageManager getStageManager(){
return sm;
}
}