/*
* JAME 6.2.1
* http://jame.sourceforge.net
*
* Copyright 2001, 2016 Andrea Medeghini
*
* This file is part of JAME.
*
* JAME is an application for creating fractals and other graphics artifacts.
*
* JAME is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* JAME is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with JAME. If not, see <http://www.gnu.org/licenses/>.
*
*/
package net.sf.jame.queue.test;
import java.io.IOException;
import net.sf.jame.queue.encoder.EncoderContext;
/**
* @author Andrea Medeghini
*/
public class TestEncoderContext implements EncoderContext {
private final int imageWidth;
private final int imageHeight;
private final int frameRate;
private final int frameCount;
public TestEncoderContext(final int imageWidth, final int imageHeight, final int frameRate, final int frameCount) {
this.imageWidth = imageWidth;
this.imageHeight = imageHeight;
this.frameRate = frameRate;
this.frameCount = frameCount;
}
public byte[] getTileAsByteArray(final int n, final int x, final int y, final int w, final int h, final int s) throws IOException {
final byte[] data = new byte[w * h * s];
for (int i = 0; i < data.length; i += s) {
final byte v = (byte) Math.rint(Math.random() * 255);
if (s == 3) {
data[i + 0] = 0;
data[i + 1] = 0;
data[i + 2] = v;
}
else if (s == 4) {
data[i + 0] = v;
data[i + 1] = 0;
data[i + 2] = v;
data[i + 3] = (byte) 255;
}
}
return data;
}
public int[] getTileAsIntArray(final int n, final int x, final int y, final int w, final int h, final int s) throws IOException {
final int[] data = new int[w * h * s];
for (int i = 0; i < data.length; i += s) {
final int v = (int) Math.rint(Math.random() * 255);
if (s == 3) {
data[i + 0] = v;
data[i + 1] = v;
data[i + 2] = v;
}
else if (s == 4) {
data[i + 0] = v;
data[i + 1] = v;
data[i + 2] = v;
data[i + 3] = (byte) 255;
}
}
return data;
}
public int getImageWidth() {
return imageWidth;
}
public int getImageHeight() {
return imageHeight;
}
public int getFrameRate() {
return frameRate;
}
public int getFrameCount() {
return frameCount;
}
}