/*
* JAME 6.2.1
* http://jame.sourceforge.net
*
* Copyright 2001, 2016 Andrea Medeghini
*
* This file is part of JAME.
*
* JAME is an application for creating fractals and other graphics artifacts.
*
* JAME is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* JAME is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with JAME. If not, see <http://www.gnu.org/licenses/>.
*
*/
package net.sf.jame.core.media;
import java.util.LinkedList;
import java.util.List;
abstract class AbstractRenderedImage extends AbstractImage implements Animate {
private List<AnimationListener> listeners = new LinkedList<AnimationListener>();
private int frames;
private int frame;
protected AbstractRenderedImage(int frames) {
this.frames = frames;
}
public final void setFrame(int frame) {
this.frame = frame;
fireFrameChanged(frame);
}
public final void nextFrame() {
frame = (frame + 1) % frames;
fireFrameChanged(frame);
}
public final void prevFrame() {
frame = (frame - 1) % frames;
fireFrameChanged(frame);
}
public final int getFrame() {
return frame;
}
public final int getFrames() {
return frames;
}
public final void addAnimationListener(AnimationListener listener) {
listeners.add(listener);
}
public final void removeAnimationListener(AnimationListener listener) {
listeners.remove(listener);
}
protected final void fireFrameChanged(int frame) {
for (AnimationListener listener : listeners) {
listener.frameChanged(frame);
}
}
@Override
abstract void build(final Controller controller, final Movie parent, final Layer layer, final Sequence sequence);
@Override
abstract void init();
@Override
abstract void kill();
@Override
abstract void reset();
abstract void render();
abstract void update();
}