/* * JAME 6.2.1 * http://jame.sourceforge.net * * Copyright 2001, 2016 Andrea Medeghini * * This file is part of JAME. * * JAME is an application for creating fractals and other graphics artifacts. * * JAME is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * JAME is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with JAME. If not, see <http://www.gnu.org/licenses/>. * */ package net.sf.jame.core.media; import java.util.LinkedList; import java.util.List; abstract class AbstractRenderedImage extends AbstractImage implements Animate { private List<AnimationListener> listeners = new LinkedList<AnimationListener>(); private int frames; private int frame; protected AbstractRenderedImage(int frames) { this.frames = frames; } public final void setFrame(int frame) { this.frame = frame; fireFrameChanged(frame); } public final void nextFrame() { frame = (frame + 1) % frames; fireFrameChanged(frame); } public final void prevFrame() { frame = (frame - 1) % frames; fireFrameChanged(frame); } public final int getFrame() { return frame; } public final int getFrames() { return frames; } public final void addAnimationListener(AnimationListener listener) { listeners.add(listener); } public final void removeAnimationListener(AnimationListener listener) { listeners.remove(listener); } protected final void fireFrameChanged(int frame) { for (AnimationListener listener : listeners) { listener.frameChanged(frame); } } @Override abstract void build(final Controller controller, final Movie parent, final Layer layer, final Sequence sequence); @Override abstract void init(); @Override abstract void kill(); @Override abstract void reset(); abstract void render(); abstract void update(); }