/* * JAME 6.2.1 * http://jame.sourceforge.net * * Copyright 2001, 2016 Andrea Medeghini * * This file is part of JAME. * * JAME is an application for creating fractals and other graphics artifacts. * * JAME is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * JAME is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with JAME. If not, see <http://www.gnu.org/licenses/>. * */ package net.sf.jame.core.media; public final class StreamedSoundSequence extends Sequence { private final AbstractStreamedSound object; private int frames = 0; private int frame = 0; public StreamedSoundSequence(final AbstractStreamedSound object, final int frames) { this.object = object; this.frames = frames; } @Override public Object clone() throws CloneNotSupportedException { return new StreamedSoundSequence((AbstractStreamedSound) object.clone(), frames); } @Override public AbstractObject getObject() { return object; } @Override public int getFrames() { return frames; } @Override public int getFrame() { return frame; } @Override public boolean isFirstFrame() { return (frame == 0); } @Override public boolean isLastFrame() { return (frame == (frames - 1)); } @Override void build(final Controller controller, final Movie parent, final Layer layer) { if (object != null) { object.build(controller, parent, layer, this); } } @Override void init() { if (object != null) { object.init(); } } @Override void kill() { if (object != null) { object.kill(); } } @Override void reset() { if (object != null) { object.reset(); } } @Override void setFrame(final int frame) { this.frame = frame; if ((this.frame >= 0) && (this.frame < frames)) { object.playFrame(this.frame); } } @Override void nextFrame() { frame = frame + 1; if ((frame >= 0) && (frame < frames)) { object.playNextFrame(); } } @Override void prevFrame() { frame = frame - 1; if ((frame >= 0) && (frame < frames)) { object.playPrevFrame(); } } }