/*
* JAME 6.2.1
* http://jame.sourceforge.net
*
* Copyright 2001, 2016 Andrea Medeghini
*
* This file is based on code from idx3dIII
* Copyright 1999, 2000 Peter Walser
* http://www.idx3d.ch/idx3d/idx3d.html
*
* This file is part of JAME.
*
* JAME is an application for creating fractals and other graphics artifacts.
*
* JAME is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* JAME is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with JAME. If not, see <http://www.gnu.org/licenses/>.
*
*/
package net.sf.jame.core.media.g3d;
public class Material {
int transparency = 0;
int reflectivity = 255;
int color = 0xFFFFFFFF;
Texture texture = null;
public Material() {
}
public Material(final int color) {
this.color = color;
}
public Material(final int color, final int transparency, final int reflectivity) {
this.transparency = transparency;
this.reflectivity = reflectivity;
this.color = color;
}
public Material(final Texture texture) {
this.texture = texture;
}
public Material(final Texture texture, final int color, final int transparency, final int reflectivity) {
this.transparency = transparency;
this.reflectivity = reflectivity;
this.texture = texture;
this.color = color;
}
}