/*
* JAME 6.2.1
* http://jame.sourceforge.net
*
* Copyright 2001, 2016 Andrea Medeghini
*
* This file is part of JAME.
*
* JAME is an application for creating fractals and other graphics artifacts.
*
* JAME is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* JAME is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with JAME. If not, see <http://www.gnu.org/licenses/>.
*
*/
package net.sf.jame.core.swing.media;
import java.awt.Color;
import net.sf.jame.core.media.MovieContext;
import net.sf.jame.core.swing.media.renderer.RenderingCanvas;
/**
* @author Andrea Medeghini
*/
public class DefaultMovieContext implements MovieContext {
private boolean stopped = false;
private boolean debug = false;
private boolean loop = false;
private int frameRate = 25;
private Color color = Color.BLACK;
private RenderingCanvas canvas;
/**
* @return the canvas
*/
public RenderingCanvas getCanvas() {
return canvas;
}
/**
* @param canvas the canvas to set
*/
public void setCanvas(RenderingCanvas canvas) {
this.canvas = canvas;
}
/**
* @return the debug
*/
public boolean isDebug() {
return debug;
}
/**
* @param debug the debug to set
*/
public void setDebug(boolean debug) {
this.debug = debug;
}
/**
* @return the loop
*/
public boolean isLoop() {
return loop;
}
/**
* @param loop the loop to set
*/
public void setLoop(boolean loop) {
this.loop = loop;
}
/**
* @param color the color to set
*/
public void setColor(Color color) {
this.color = color;
}
public Color getColor() {
return color;
}
public boolean debug() {
return debug;
}
public boolean loop() {
return loop;
}
public void println(final String s) {
System.out.println(s);
}
public void print(final String s) {
System.out.print(s);
}
public void exit(final int code) {
System.exit(0);
}
public void draw() {
canvas.repaint();
}
public boolean isStopped() {
return stopped;
}
public void setStopped(boolean stopped) {
this.stopped = stopped;
}
public int getFrameRate() {
return frameRate;
}
public void setFrameRate(int frameRate) {
this.frameRate = frameRate;
}
}