/* * JAME 6.2.1 * http://jame.sourceforge.net * * Copyright 2001, 2016 Andrea Medeghini * * This file is part of JAME. * * JAME is an application for creating fractals and other graphics artifacts. * * JAME is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * JAME is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with JAME. If not, see <http://www.gnu.org/licenses/>. * */ package net.sf.jame.core.swing.media; import java.awt.Color; import net.sf.jame.core.media.MovieContext; import net.sf.jame.core.swing.media.renderer.RenderingCanvas; /** * @author Andrea Medeghini */ public class DefaultMovieContext implements MovieContext { private boolean stopped = false; private boolean debug = false; private boolean loop = false; private int frameRate = 25; private Color color = Color.BLACK; private RenderingCanvas canvas; /** * @return the canvas */ public RenderingCanvas getCanvas() { return canvas; } /** * @param canvas the canvas to set */ public void setCanvas(RenderingCanvas canvas) { this.canvas = canvas; } /** * @return the debug */ public boolean isDebug() { return debug; } /** * @param debug the debug to set */ public void setDebug(boolean debug) { this.debug = debug; } /** * @return the loop */ public boolean isLoop() { return loop; } /** * @param loop the loop to set */ public void setLoop(boolean loop) { this.loop = loop; } /** * @param color the color to set */ public void setColor(Color color) { this.color = color; } public Color getColor() { return color; } public boolean debug() { return debug; } public boolean loop() { return loop; } public void println(final String s) { System.out.println(s); } public void print(final String s) { System.out.print(s); } public void exit(final int code) { System.exit(0); } public void draw() { canvas.repaint(); } public boolean isStopped() { return stopped; } public void setStopped(boolean stopped) { this.stopped = stopped; } public int getFrameRate() { return frameRate; } public void setFrameRate(int frameRate) { this.frameRate = frameRate; } }