/*
* JBox2D - A Java Port of Erin Catto's Box2D
*
* JBox2D homepage: http://jbox2d.sourceforge.net/
* Box2D homepage: http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package org.jbox2d.dynamics.joints;
import org.jbox2d.common.Vec2;
import org.jbox2d.dynamics.Body;
//Updated to rev 56->130->142 of b2DistanceJoint.cpp/.h
/**
* Definition for a distance joint. A distance joint
* keeps two points on two bodies at a constant distance
* from each other.
*/
public class DistanceJointDef extends JointDef {
/** The local anchor point relative to body1's origin. */
public Vec2 localAnchor1;
/** The local anchor point relative to body2's origin. */
public Vec2 localAnchor2;
/** The equilibrium length between the anchor points. */
public float length;
public float frequencyHz;
public float dampingRatio;
public DistanceJointDef() {
type = JointType.DISTANCE_JOINT;
localAnchor1 = new Vec2(0.0f, 0.0f);
localAnchor2 = new Vec2(0.0f, 0.0f);
length = 1.0f;
frequencyHz = 0.0f;
dampingRatio = 0.0f;
}
/**
* Initialize the bodies, anchors, and length using the world
* anchors.
* @param b1 First body
* @param b2 Second body
* @param anchor1 World anchor on first body
* @param anchor2 World anchor on second body
*/
public void initialize(final Body b1, final Body b2, final Vec2 anchor1, final Vec2 anchor2) {
body1 = b1;
body2 = b2;
localAnchor1.set(body1.getLocalPoint(anchor1));
localAnchor2.set(body2.getLocalPoint(anchor2));
final Vec2 d = anchor2.sub(anchor1);
length = d.length();
}
}