/*
* JBox2D - A Java Port of Erin Catto's Box2D
*
* JBox2D homepage: http://jbox2d.sourceforge.net/
* Box2D homepage: http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package org.jbox2d.common;
// djm created from build 218
public class Mat33 {
public Vec3 col1,col2,col3;
public Mat33(){
col1 = new Vec3();
col2 = new Vec3();
col3 = new Vec3();
}
public Mat33(Vec3 argCol1, Vec3 argCol2, Vec3 argCol3){
col1 = argCol1.clone();
col2 = argCol2.clone();
col3 = argCol3.clone();
}
public void setZero(){
col1.setZero();
col2.setZero();
col3.setZero();
}
/// Multiply a matrix times a vector.
public static final Vec3 mul( Mat33 A, Vec3 v){
return new Vec3(v.x * A.col1.x + v.y * A.col2.x + v.z + A.col3.x,
v.x * A.col1.y + v.y * A.col2.y + v.z * A.col3.y,
v.x * A.col1.z + v.y * A.col2.z + v.z * A.col3.z);
}
public static final void mulToOut(Mat33 A, Vec3 v, Vec3 out){
final float tempy = v.x * A.col1.y + v.y * A.col2.y + v.z * A.col3.y;
final float tempz = v.x * A.col1.z + v.y * A.col2.z + v.z * A.col3.z;
out.x = v.x * A.col1.x + v.y * A.col2.x + v.z + A.col3.x;
out.y = tempy;
out.z = tempz;
}
//djm pooled
private Vec3 temp = new Vec3();
public Vec3 solve(Vec3 b) {
Vec3.crossToOut( col1, col2, temp);
float det = Vec3.dot(col1, temp);
assert(det != 0.0f);
det = 1.0f / det;
Vec3 x = new Vec3();
Vec3.crossToOut( col2, col3, temp);
x.x = det * Vec3.dot(b, temp);
Vec3.crossToOut( b, col3, temp);
x.y = det * Vec3.dot(col1, temp);
Vec3.crossToOut( col2, b, temp);
x.z = det * Vec3.dot(col1, temp);
return x;
}
public void solveToOut(Vec3 b, Vec3 out){
Vec3.crossToOut( col1, col2, out);
float det = Vec3.dot(col1, out);
assert(det != 0.0f);
det = 1.0f / det;
Vec3.crossToOut( col2, col3, out);
final float tempx = det * Vec3.dot(b, out);
Vec3.crossToOut( b, col3, out);
final float tempy = det * Vec3.dot(col1, out);
Vec3.crossToOut( col2, b, out);
final float tempz = det * Vec3.dot(col1, out);
out.x = tempx;
out.y = tempy;
out.z = tempz;
}
}