/* * JBox2D - A Java Port of Erin Catto's Box2D * * JBox2D homepage: http://jbox2d.sourceforge.net/ * Box2D homepage: http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package org.jbox2d.dynamics; import org.jbox2d.collision.shapes.Shape; // Updated to rev 143 of b2WorldCallbacks.h/cpp // See also DefaultContactFilter.java /** * Implement this class to provide collision filtering. In other words, you can implement * this class if you want finer control over contact creation. */ public interface ContactFilter { /** * Default contact filter, using groupIndex, maskBits and categoryBits as detailed * in Box2d manual. */ public static final ContactFilter DEFAULT_FILTER = new DefaultContactFilter(); /** * Return true if contact calculations should be performed between these two shapes. * <BR><BR><em>Warning</em>: for performance reasons this is only called when the AABBs begin to overlap. */ public boolean shouldCollide(Shape shape1, Shape shape2); /** Return true if the given shape should be considered for ray intersection */ public boolean rayCollide(Object userData, Shape shape); }