/*
* JBox2D - A Java Port of Erin Catto's Box2D
*
* JBox2D homepage: http://jbox2d.sourceforge.net/
* Box2D homepage: http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
//Updated to rev 89 of b2ContactSolver.h/.cpp
package org.jbox2d.dynamics.contacts;
import org.jbox2d.collision.Manifold;
import org.jbox2d.common.Settings;
import org.jbox2d.common.Vec2;
import org.jbox2d.dynamics.Body;
// Updated to rev 139 of b2ContactSolver.h
public class ContactConstraint {
public final ContactConstraintPoint points[];
public final Vec2 normal;
public Manifold manifold;
public Body body1;
public Body body2;
public float friction;
public float restitution;
public int pointCount;
public ContactConstraint() {
points = new ContactConstraintPoint[Settings.maxManifoldPoints];
for (int i = 0; i < Settings.maxManifoldPoints; i++) {
points[i] = new ContactConstraintPoint();
}
pointCount = 0;
normal = new Vec2();
manifold = new Manifold();
}
public void set(final ContactConstraint cp){
pointCount = cp.pointCount;
normal.set(cp.normal);
manifold.set(cp.manifold);
friction = cp.friction;
restitution = cp.restitution;
body1 = cp.body1;
body2 = cp.body2;
for(int i=0; i<cp.pointCount; i++){
points[i].set(cp.points[i]);
}
}
}