/* * JBox2D - A Java Port of Erin Catto's Box2D * * JBox2D homepage: http://jbox2d.sourceforge.net/ * Box2D homepage: http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package org.jbox2d.collision; // Updated to rev 139 of b2Shape.h /** This holds contact filtering data. */ public class FilterData { /** The collision category bits. Normally you would just set one bit. */ public int categoryBits; /** * The collision mask bits. This states the categories that this * shape would accept for collision. */ public int maskBits; /** * Collision groups allow a certain group of objects to never collide (negative) * or always collide (positive). Zero means no collision group. Non-zero group * filtering always wins against the mask bits. */ public int groupIndex; public void set(FilterData fd) { categoryBits = fd.categoryBits; maskBits = fd.maskBits; groupIndex = fd.groupIndex; } }