/*
* JBox2D - A Java Port of Erin Catto's Box2D
*
* JBox2D homepage: http://jbox2d.sourceforge.net/
* Box2D homepage: http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package org.jbox2d.dynamics.contacts;
import org.jbox2d.dynamics.Body;
// Updated to rev 139 of b2Contact.h
/**
* A contact edge is used to connect bodies and contacts together
* in a contact graph where each body is a node and each contact
* is an edge. A contact edge belongs to a doubly linked list
* maintained in each attached body. Each contact has two contact
* nodes, one for each attached body.
*/
public class ContactEdge {
/** Provides quick access to the other body attached. */
public Body other;
/** The contact. */
public Contact contact;
/** The previous contact edge in the body's contact list. */
public ContactEdge prev;
/** The next contact edge in the body's contact list. */
public ContactEdge next;
public void set(final ContactEdge argToCopy){
other = argToCopy.other;
contact = argToCopy.contact;
prev = argToCopy.prev;
next = argToCopy.next;
}
}