/*
* JBox2D - A Java Port of Erin Catto's Box2D
*
* JBox2D homepage: http://jbox2d.sourceforge.net/
* Box2D homepage: http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
package org.jbox2d.dynamics.contacts;
import org.jbox2d.collision.ContactID;
import org.jbox2d.collision.shapes.Shape;
import org.jbox2d.common.Vec2;
// Updated to rev 139 of b2Contact.h
public class ContactPoint {
/** The first shape */
public Shape shape1;
/** The second shape */
public Shape shape2;
/** Position in world coordinates */
public final Vec2 position;
/** Velocity of point on body2 relative to point on body1 (pre-solver) */
public final Vec2 velocity;
/** Points from shape1 to shape2 */
public final Vec2 normal;
/** The separation is negative when shapes are touching */
public float separation;
/** The combined friction coefficient */
public float friction;
/** The combined restitution coefficient */
public float restitution;
/** The contact id identifies the features in contact */
public final ContactID id;
public ContactPoint() {
position = new Vec2();
normal = new Vec2();
velocity = new Vec2();
id = new ContactID();
}
}