/*
* ******************************************************************************
* * Copyright 2015 See AUTHORS file.
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
* *****************************************************************************
*/
package com.uwsoft.editor.view.ui.widget.actors.basic;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.utils.Array;
import com.uwsoft.editor.Overlap2DFacade;
import com.uwsoft.editor.proxy.ResourceManager;
import com.uwsoft.editor.view.ui.widget.actors.GridView;
/**
* Created by azakhary on 6/10/2015.
*/
public class SandboxBackUI {
private Array<Actor> actors = new Array<>();
private Batch batch;
public SandboxBackUI(Batch batch) {
this.batch = batch;
GridView gridView = new GridView();
addActor(gridView);
}
public void addActor(Actor actor) {
actors.add(actor);
}
public void render(float delta) {
ResourceManager resourceManager = Overlap2DFacade.getInstance().retrieveProxy(ResourceManager.NAME);
batch.begin();
for (Actor actor : actors) {
actor.setScale(1f/resourceManager.getProjectVO().pixelToWorld);
actor.act(delta);
actor.draw(batch, 1);
}
batch.setColor(Color.WHITE);
batch.end();
}
}