/*
* ******************************************************************************
* * Copyright 2015 See AUTHORS file.
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
* *****************************************************************************
*/
package com.uwsoft.editor.view.stage.tools;
import com.badlogic.ashley.core.Entity;
import com.badlogic.gdx.math.Vector2;
import com.uwsoft.editor.factory.ItemFactory;
import com.uwsoft.editor.renderer.data.LightVO;
import com.uwsoft.editor.renderer.factory.EntityFactory;
/**
* Created by azakhary on 4/30/2015.
*/
public class ConeLightTool extends ItemDropTool {
public static final String NAME = "CONE_LIGHT_TOOL";
@Override
public Entity putItem(float x, float y) {
//LayerItemVO layer = Sandbox.getInstance().getItemFactory().getSelectedLayer();
LightVO vo = new LightVO();
vo.type = LightVO.LightType.CONE;
vo.distance = 300/sandbox.getPixelPerWU();
vo.coneDegree = 45;
return ItemFactory.get().createLightItem(vo, new Vector2(x, y));
}
@Override
public int[] listItemFilters() {
int[] filter = {EntityFactory.LIGHT_TYPE};
return filter;
}
}