/*
* ******************************************************************************
* * Copyright 2015 See AUTHORS file.
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
* *****************************************************************************
*/
package com.uwsoft.editor.proxy;
import com.badlogic.gdx.Files.FileType;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion;
import com.badlogic.gdx.scenes.scene2d.ui.Button;
import com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle;
import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable;
import com.puremvc.patterns.proxy.BaseProxy;
import com.uwsoft.editor.Overlap2DFacade;
import com.uwsoft.editor.renderer.utils.MySkin;
public class EditorTextureManager extends BaseProxy {
private static final String TAG = EditorTextureManager.class.getCanonicalName();
public static final String NAME = TAG;
private Texture pixel;
public MySkin editorSkin;
private TextureAtlas editorAtlas;
public EditorTextureManager() {
super(NAME);
}
@Override
public void onRegister() {
super.onRegister();
facade = Overlap2DFacade.getInstance();
loadEditorAssets();
}
public void loadEditorAssets() {
Pixmap pixmap = new Pixmap(1, 1, Pixmap.Format.RGBA8888);
pixmap.setColor(Color.WHITE);
pixmap.fill();
pixel = new Texture(pixmap);
}
public Texture getEditorAsset(String name) {
return pixel;
}
public TextureAtlas getEditorAssetsList() {
return editorAtlas;
}
public void dispose() {
}
}