/* * ****************************************************************************** * * Copyright 2015 See AUTHORS file. * * * * Licensed under the Apache License, Version 2.0 (the "License"); * * you may not use this file except in compliance with the License. * * You may obtain a copy of the License at * * * * http://www.apache.org/licenses/LICENSE-2.0 * * * * Unless required by applicable law or agreed to in writing, software * * distributed under the License is distributed on an "AS IS" BASIS, * * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * * See the License for the specific language governing permissions and * * limitations under the License. * ***************************************************************************** */ package com.uwsoft.editor.view.stage.tools; import com.badlogic.ashley.core.Entity; import com.badlogic.gdx.math.Vector2; import com.uwsoft.editor.factory.ItemFactory; import com.uwsoft.editor.renderer.data.LightVO; import com.uwsoft.editor.renderer.factory.EntityFactory; /** * Created by azakhary on 4/30/2015. */ public class PointLightTool extends ItemDropTool { public static final String NAME = "POINT_LIGHT_TOOL"; @Override public Entity putItem(float x, float y) { LightVO vo = new LightVO(); vo.type = LightVO.LightType.POINT; vo.distance = 300/sandbox.getPixelPerWU(); return ItemFactory.get().createLightItem(vo, new Vector2(x, y)); } @Override public int[] listItemFilters() { int[] filter = {EntityFactory.LIGHT_TYPE}; return filter; } }